Description: The Skrathe is a sneaky ghost and it likes to confuse people. The Skrathe gains much joy from the confusion of its victims and will often toy with them before going in for the kill.
Strength: The Skrathe can cause fake evidence to appear within an adjacent room and grows stronger on the confusion of its victims.
Weakness: The Skrathe has a stronger aversion to repellant methods used by ghost hunters and exorcists than most ghosts.
The Skrathe is a Fingerprints, Spirit Box, and EMF 5 ghost. The Skrathe has a starting hunt sanity threshold of 60%
The Skrathe cannot roam from its ghost room. When the game starts the Skrathe will choose one of the remaining 4 evidence types and every few (2-3) minutes will, instead of roaming, choose a room within roaming range to give this fake evidence. This fake evidence will cause all players to lose 10% sanity whenever the Skrathe uses the evidence item or cause all players to lose 2% sanity whenever fake freezing breath appears. On Nightmare Mode, a Skrathe will always have Fingerprints and Spirit Box, it will then choose one of the 5 remaining evidence types (Including Spirit Box) as its fake evidence. A Skrathe cannot do "mimic hunt" ghost events and will always use the Shadow model when performing a ghost event. During ghost events, the Skrathe drains an extra 5% sanity from the player. During a hunt, the Skrathe will be 10% faster than the normal ghost Unless if it has used a crucifix or stepped in salt. If a Skrathe uses a crucifix or steps in salt during the mission then it will be 10% slower than the normal ghost during a hunt. Smudge sticks will have 1.5 times their normal effect when used on a Skrathe. If a mimic turns into a Skrathe, it will pick a random evidence that is not, Orbs, Spirit Box, Fingerprints, or Freezing to give within the ghost room. This distinction between the Mimic and the actual Skrathe will allow the player to tell the two ghosts apart, seeing as the Skrathe gives false evidence in a different room and the Mimic gives the false evidence within the ghost room. For every extra 10% sanity drained from the player, then the Skrathe's hunt sanity threshold will increase by 5%.