The 0.6.0 update, also known as the VR Overhaul update, is a major update to the game released on 7 April 2022.[1] This update includes reworks to the VR player experience, an upgrade to the Unity version, and a rework of the Sound Sensor.
Additions[]
Gameplay[]
- VR
- VR system moved from SteamVR to OpenXR, offering better performance and stability
- Support for "all major headsets"
- All OpenXR runtimes now supported
- Cursor now avaible for when hovering over equipment
- Two options for grabbing objects
- Toggle: Press once to grab, press again to release
- Hold: Keep button pressed down to keep hold of the object
- Equipment belt and head camera slots in the truck now highlight when attempting to slot something into them
- New VR Seated and Left Handed modes
- New height calibration options
- New hand poses and animations for different actions
- Players can now swap objects between both hands by grabbing
- New simulated crouch by pressing right thumbstick/trackpad
- Snap turn can now be done by pressing down, when enabled
- Walkie-talkie and journal now placed on belt for easier use
- Improved VR throwing physics
- New smooth camera mode for recording and streaming
- New models and textures for VR belt
- New left-handed mode for equipment to be toggleable in left hand
- Known issues:
- Scrollbars in the main menu are hard to use
- Objects will need to be grabbed twice if the VR player was not the last to grab them
- Applying settings whilst crouched resets player height
- Some cabinet doors can't be grabbed
- General
- New sound effects, including to lockers
Changes[]
Equipment[]
- Will now update every 1 second instead of 2 seconds
- No longer reads noise from players talking or using walkie-talkie
- Updated model
- Now covers spherical area instead of a cube, with increased range
- Now placed in same way as candles and cameras
- Sounds now displayed more accurately when shown on the monitor in the van
- No longer reads noise from players talking or using walkie-talkie
- Price reduced to $20
- Changed to accomodate a bug where sanity pills were not removed from inventory when used or the player died
- Van screens
- Updated design
Evidence[]
- New designs for singular fingerprints (as opposed to handprints)
- Ridgeview Road House and Tanglewood Street House: fingerprints can now be left on patio doors
- Will now be on the light switch instead of on the paneling next to it
Gameplay[]
- Ghosts can now be crossed off individually
- Improved scrolling with scroll wheel
- Hiding spots
- Hiding spots which are made infeasible will now have furniture removed instead of blocking them
- All maps now have at least one (or more) hiding spots depending on difficulty
- Amateur: All spots available
- Intermediate: ≥3 hiding spots
- Professional: ≥2 hiding spots
- Nightmare: ≥1 hiding spot
- Doors, objects, and walls have been added or moved to remove several unintended safe spots
- Maple Lodge Campsite: New door flaps for small tents
- Willow Street House: Significant changes to make hiding spots much more consistent
- New slots in locker doors for the player to see through
- Map adjustments
- Audio adjustments to improve distinction between different floors
- Assets have been moved for better alignment with environment
- Improved sink tap effects
- New sink tap audio
- Light switches in several maps have been moved for more consistency
- Several floors have had their materials changed
- Spotlights in several houses changed to also illuminate ceiling
- Plug sockets changed from EU-style (220v) to US-style (110v)
- Edgefield Street House: new light switch and ceiling light in basement
- Maple Lodge Campsite: new light switch to cleaning closet
- Ridgeview Road House, Edgefield Street House and Tanglewood Street House: Lighting adjustments to improve performance
- Tanglewood Street House: Computer is now turned on with keyboard instead of screen
- Optimised polygon count of blue beds in some house maps by 119,000 polys
- Other
- Dead players can now sprint infinitely
- New eyelashes for player models
- Many new first and last names for ghosts
- House maps: ghosts can now interact with keyboards to turn on desktop computers
- Previous photos showcased in the lobby are now easier to see
- Improved thunder sound effects during heavy rain
- Placement holograms no longer cast or receive shadows
- Three options now available: Voice activation, Push-to-talk, or an On/Off toggle
Ghosts[]
- Now leaves special evidence on more surfaces
- Double fingerprints on light switches
- Five fingerprints on prison doors and keyboards
General[]
- Soft Shadows setting now applies to all lights instead of only equipment lights
- Updated Unity engine
- Volumetric Lighting setting temporarily removed, to be re-added with Foggy weather in a later update
Bug fixes[]
- Fixed a bug where some ghost events didn’t play ghost sounds
- Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)
- Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining
- Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession
- Fixed a bug where the ghost event objective would complete when there was no ghost event
- Fixed a safe spot in the Ridgeview garage
- Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open
- Fixed a bug where the journal brightness setting was higher than the main menu setting
- Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly
- Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died
- Fixed a bug where the mist ghost event wasnt working correctly
- Fixed a bug where the ghost would not walk towards you during some ghost events