Phasmophobia Wiki
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0.8.0.6 is a minor hotfix released on 7 January 2023.[1] It is the first update to the game in 2023 and the last to feature Christmas '22 event. The hotfix was re-released to fix an issue with the Christmas event not working properly.

Additions[]

  • “Get the ghost to walk in salt” has been added as a daily challenge
  • You can now change speaker modes between Mono, Stereo (default), Quad, Surround, 5.1 and 7.1 in the audio settings. Once changed, you must reload the main menu or load into a location
  • Ghosts and players can now move the large metal trays in Sunny Meadows
  • Coal in Sunny Meadows now have new sounds when dropped or thrown

Changes[]

  • Improved sanity drain accuracy when in light and dark areas
  • You can no longer complete the Apocalypse challenge in multiplayer mode while solo or after other players leave
  • You can now place crucifixes in VR, so you can see the range indicator
  • While using text voice recognition, you can now click back and say “goodbye” to the Ouija board without waiting for the delay
  • While using text voice recognition, you can no longer activate the Ouija board while the spirit box is turned on
  • Moroi hunt speed will now change if you lose sanity during the hunt
  • Adjusted the light above the front door in Edgefield
  • Improved accuracy of reflections in the Edgefield hallway

Bug fixes[]

General
  • You will no longer get colour banding when FidelityFX is turned off
  • Rain will now work again on all maps
  • The bone will no longer spawn in unreachable locations
  • The thermometer will now show the correct temperature if you look into a different room and do not move your mouse
  • Tripods will no longer get stuck in some areas when dropping it
  • Swapping out equipment with Q whilst placing equipment, will no longer lock your movement
  • The Tanglewood outside light and Woodwind tree fairy lights will no longer keep flashing after a hunt has ended
  • You will now be able to move if you die when holding an activated spirit box with text voice recognition
  • Some journal buttons’ clickable areas are no longer overlapping, making them easier to click
  • Jumping to the ghost page in the journal, then navigating back, will no longer swap to negative journal page numbers
  • Leaf piles will no longer “pop” in detail when moving towards or away from them
  • Ghosts will no longer spawn inside of or on top of blue beds
  • You can no longer get stuck in the blue tent on Camp Woodwind behind the sleeping mats
  • Removed some light leaks in Prison and School
  • Blue privacy screens will no longer have weird gaps in them
  • The truck’s map buttons will no longer render on top of transparent objects such as candle flames
  • You can no longer add locked items to a lobby when using loadouts
  • Truck ramp texture is now affected by the anisotropic setting
  • Graphic settings now apply correctly
  • Cookies no longer count as multiple cookies when 2 or more people collect them at the same time
  • Rugs in Grafton Farmhouse will no longer have a grey texture under them
  • BHaptics (VR) will no longer keep playing, if they were active when you were dead
  • BHaptics room haptics (VR) will now stop when leaving the room, for example: a room with an active car alarm
  • You can now take a photo of the black keyboard interaction and fingerprints
  • Moved a bin that was clipping inside a wall in School
  • School’s paper clips will now have the correct material, and not be clipping with the desk they are on
  • Removed several areas of leaking fog in the following maps
    • Ridgeview
    • Tanglewood
    • Edgefield
    • Bleasdale
    • Grafton
    • School
    • Prison
    • Sunny Meadows
Sunny Meadows
  • Adjusted shader for privacy screens in Sunny Meadows
  • Several improvements have been made to the ghost’s walkable area
  • Newspapers, food baskets, cheese wheels, apples and potatoes now have colliders
  • Beds now have the correct colliders so objects will no longer get lost inside them
  • Added an invisible wall in West Foul Linen (room) to stop players getting stuck
  • Increased the size of colliders for hedges in the Courtyard (area) so objects will no longer get lost inside them
  • You can no longer throw items through the exterior window walls
  • Removed duplicated beds, wardrobes and other props when the hiding spot is blocked
  • You can no longer walk along the floor trim of the Courtyard to get pushed under the map
  • Cloth on beds will no longer be black on one side
  • The Female Day Room will no longer have floating books if the hiding spot is blocked
  • Potential fix for items teleporting from Hospital Room 3
  • You can no longer get stuck in [SM] Restricted (female wing only), between the bed and the blocking bookshelves
  • Added some clutter to block a safe spot in the blocked entrance stairwell
  • The fountain water shader will no longer have visual artifacts
  • Fog will no longer render through the beige privacy screens
  • The ghost can no longer walk through sinks or freezers in the Kitchen
  • Several fingerprints are now back in the correct place on doors

References[]

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