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Candles are a piece of Equipment in Phasmophobia. They are deployable light sources that can be lit using a source of fire such as the Lighter. They can be used to light up a room with a warm, orange glow, and mitigate Sanity drain from darkness. Players can both purchase Candles and utilize the ones that natively spawn in some Locations. Similar to the Glow Stick, they can be placed on the ground and will continuously emit light until eventually burning out.

Ghosts tend to blow out nearby Candles, making them effective at checking if a ghost is nearby.

Usage

Lighting a candle

Held by the player

Players can light a candle held in their hand by having a Lighter in their inventory and pressing the Secondary Use key (defaulting to F on the keyboard).

Placed on the floor

A candle placed down can be lit by holding a lighter in their hand, aiming at the candle and pressing the Secondary Use key.

Placement

Candles can be placed down by aiming at a surface and pressing the Secondary Use key. This will place the candle upright relative to the surface. If it is placed sideways (e.g. on a wall), it may tumble over and fall. If the player is also holding a lighter in their inventory and the candle is unlit, the candle will be lit first.

A candle can be thrown on the ground by using the G key; this will not affect the function of the candle.

Function

When a Ghost interacts with a Candle, the fire will be extinguished with a blowing "sigh" effect. A candle will also extinguish itself after a few minutes if the Ghost has not blown it out first. An objective may appear on the Objective Board requiring ghost hunters to detect a ghost's presence using a candle.

When held, a lit Candle will prevent the player's sanity from dropping. This may be useful in delaying hunts from occuring, especially if the ghost has a higher hunt sanity threshold, or to achieve objectives without the risk of a hunt.

Tips

  • Dropping candles where they sit on the sides of tables, shelves, or other elevated objects will significantly improve their lighting, since candles produce weak visibility on the ground (mainly when dropped on carpets, as carpets are slightly above ground level, but function as light solid objects - lights cannot pass through light solid objects).
  • In larger maps like Brownstone High School or the Asylum, candles may be helpful as navigation markers for important areas such as the fuse box, ghost room, or exit door(s), though they are not as reliable as Glow Sticks or spare Flashlights as candles both burn out after a time and can be blown out by the Ghost.
  • As candles are not electrical items, they are not affected by Hunts and will continue to provide a steady light source. The downside is that players may not be able to tell when a Hunt is occurring, especially if they do not have other electric sources such as the map lights turned on, Flashlights, or other electronic equipment.
  • Candles found on-site can also be lit up with a lighter or another lit candle.
  • Sometimes a bug happens where candles do not run out over time.
Several candles found on-site or bought. Note the differences in color.

Several candles found on-site or bought. Note the differences in color.

Trivia

  • Candles are not extinguished by being dropped in water. They will not burn out if they fall over or are upside down.
  • Purchasable candles are much brighter than those found in Locations.
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