Unlocked at level 50, custom difficulty, as the name suggests, allows the player to modify various parameters relating to the player, the ghost, and the contract itself. In exchange, the reward multiplier is either increased (if the changes make the difficulty harder) or decreased (if the changes make the difficulty easier). The penalties for decreasing the difficulty are usually higher than the rewards for increasing it.
Difficulty Modifiers[]
Each difficulty setting will show a coloured icon beside it, depending on how the reward multiplier is affected, mostly in relation to Amateur difficulty:
- Green: Increased rewards
- Yellow: Limited by another difficulty setting
- Orange: Decreased rewards
- Red: Clamped or limited to a maximum reward multiplier
In the following table, numbers in the Reward Modifier column are compared to the Base Reward. Every setting being set to Base Reward results in 1.00x rewards. Rewards cannot be lower than 0.00x or higher than 15.00x.
- A modifier with + or - adds that number to the rewards multiplier.
- e.g. +0.20x results in 3.00x -> 3.20x; -0.50x results in 3.20x -> 2.70x
- A modifier with * multiplies the final rewards multiplier by that number.
- e.g. *0.75x results in 4.00x -> 3.00x; *0.75x and *0.50x results in 1.00x -> 0.75x -> 0.37x
- A clamp reduces the final rewards multiplier to that number, if it is higher.
- e.g. a 2.00x clamp results in 3.00x -> 2.00x or 7.30x -> 2.00x; a 1.00x clamp would not affect 0.75x or 0.50x rewards
Some parameters will affect other parameters. Such interactions are listed under the Secondary Modifier column.
In the special case where modifiers are halved above 4.00x or 5.00x multipliers due to having 3 or 2 types of evidence respectively, the game first adds normally to reach the 4.00x or 5.00x multipliers, before adding half of what remains of the modifier.
- For example, with 3 types of evidence and a multiplier at 3.80x, trying to add a modifier of +0.50x will first add 0.20x to reach 4.00x before adding half of the remaining 0.30x, which will give a final multiplier of 4.15x.
Setting | Option | Reward Modifier | Secondary Modifier | Notes |
---|---|---|---|---|
Player | ||||
Starting sanity | 0 | +1.00x | +0.15x instead if Sanity Pill Restoration is ≥25% | |
25 | +0.75x | +0.09x instead if Sanity Pill Restoration is ≥20% | ||
50 | +0.50x | +0.06x instead if Sanity Pill Restoration is ≥10% | ||
75 | +0.25x | +0.03x instead if Sanity Pill restoration is ≥5% | ||
100 | Base Reward | |||
Sanity Pill restoration (%) | 0 | +0.50x | +0.25x instead if Starting Sanity is 100% | |
5 | +0.40x | +0.22x instead if Starting Sanity is 100% | ||
10 | +0.30x | +0.20x instead if Starting Sanity is ≥75% | ||
20 | +0.20x | +0.17x instead if Starting Sanity is ≥75% | ||
25 | +0.15x | |||
30 | +0.10x | |||
35 | +0.05x | |||
40 | Base Reward | |||
45 | -1.00x | |||
50 | -3.00x | |||
75 | -5.00x | |||
100 | -10.00x | |||
Sanity drain speed (%) | 0 | N/A | Rewards are clamped to 0.00x | |
50 | *0.50x | Rewards are multiplied by this number | ||
100 | Base Reward | |||
150 | +0.30x | |||
200 | +0.60x | |||
Sprinting | Off | +1.50x | +0.50x instead if Player speed > Ghost speed or if Grace period is ≥3s | |
On | Base Reward | |||
Infinite | N/A | Rewards are clamped to 0.00x | ||
Player speed (%) | 50 | +1.00x | +0.50x instead if Sprinting is On or if Grace period is ≥3s | |
75 | +0.50x | +0.20x instead if Sprinting is On or if Grace period is ≥2s | ||
100 | Base Reward | |||
125 | *0.75x | Rewards are multiplied by this number | ||
150 | *0.50x | |||
Flashlights | Off | +0.45x | +0.10x instead if Fuse box at start of contract is not Broken | |
On | Base Reward | |||
Lose items and consumables | Off | N/A | Rewards are clamped to 0.00x | |
On | Base Reward | |||
Ghost | ||||
Ghost speed (%) | 50 | *0.50x | Rewards are multiplied by this number | |
75 | *0.75x | |||
100 | Base Reward | |||
125 | +0.50x | +0.25x instead if Sprinting is On or if Grace period is ≥2s | ||
150 | +1.00x | +0.50x instead if Sprinting is On or if Grace period is ≥3s | ||
Roaming frequency | Low | -0.20x | ||
Medium | Base Reward | |||
High | +0.10x | |||
Changing favourite room | None | Base Reward | ||
Low | +0.10x | |||
Medium | +0.20x | +0.10x instead if Roaming frequency is not High | ||
High | +0.30x | +0.15x instead if Roaming frequency is not High | ||
Activity level | Low | +0.20x | ||
Medium | +0.10x | |||
High | Base Reward | |||
Event frequency | Low | Base Reward | ||
Medium | -0.10x | |||
High | -0.20x | |||
Friendly ghost | Off | Base Reward | ||
On | N/A | Rewards are clamped to 0.00x | ||
Grace period (s) | 0 | +1.25x | +0.95x instead if Player speed > Ghost speed | |
1 | +0.75x | +0.00x instead if Player speed > Ghost speed | ||
2 | +0.30x | -0.10x instead if Player speed > Ghost speed | ||
3 | +0.20x | -0.20x instead if Player speed > Ghost speed | ||
4 | +0.10x | -0.25x instead if Player speed > Ghost speed | ||
5 | Base Reward | -0.30x instead if Player speed > Ghost speed | ||
Hunt duration (s)[note 1] | Low | Base Reward | ||
Medium | +0.10x | |||
High | +0.20x | |||
Kills extend hunts (s)[note 1] | Off | Base Reward | This does not affect rewards in any case. | |
Low | ||||
Medium | ||||
High | ||||
Evidence given | 0 | +4.00x | ||
1 | +2.00x | |||
2 | +0.50x | Reward modifiers above 5.00x are halved | ||
3 | Base Reward | Reward modifiers above 4.00x are halved | ||
Fingerprint chance (%) | 25 | +0.10x | ||
50 | +0.06x | |||
75 | +0.03x | |||
100 | Base Reward | Forced if Evidence given is 0 | ||
Fingerprint duration (s) | 15 | +0.10x | ||
30 | +0.07x | |||
60 | +0.05x | |||
90 | +0.02x | |||
120 | Base Reward | Forced if Evidence given is 0 | ||
180 | -1.50x | |||
Infinite | -3.00x | |||
Contract | ||||
Setup time (s) | 0 | +0.30x | ||
30 | +0.30x | Rewards are clamped to 2.60x | ||
60 | +0.25x | Rewards are clamped to 2.30x | ||
120 | +0.25x | Rewards are clamped to 2.00x | ||
180 | +0.10x | Rewards are clamped to 1.60x | ||
240 | +0.10x | Rewards are clamped to 1.30x | ||
300 | Base Reward | Rewards are clamped to 1.00x | ||
Weather | Random | Base Reward | ||
Light Rain | +0.02x | |||
Heavy Rain | +0.05x | |||
Snow | +0.02x | |||
Windy | +0.02x | |||
Clear | -0.10x | |||
Fog | +0.02x | |||
Sunrise | -0.10x | |||
Doors starting open | None | Base Reward | ||
Low | +0.05x | |||
Medium | +0.10x | |||
High | +0.20x | |||
Number of hiding places | None | +0.50x | +0.20x instead if Hunt duration is Low or if Player speed > Ghost speed | |
Low | +0.20x | |||
Medium | +0.10x | |||
High | +0.05x | |||
Very High | Base Reward | |||
Sanity monitor | Off | +0.05x | ||
On | Base Reward | |||
Activity monitor | Off | +0.05x | ||
On | Base Reward | |||
Fuse box at start of contract | Broken | +0.50x | +0.15x instead if Flashlights is not Off | |
Off | +0.10x | |||
On | Base Reward | |||
Fuse box visible on map | Off | +0.05x | Forced if Fuse box at start of contract is Broken | |
On | Base Reward | |||
Cursed Possessions quantity | 0 | +0.30x | ||
1 | Base Reward | |||
2 | -1.00x | |||
3 | -2.00x | |||
4 | -3.00x | |||
5 | -4.00x | |||
6 | -5.00x | |||
7 | -6.00x | |||
Cursed Possession #X | Random | Base Reward | This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random. If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random. | |
Tarot Cards | -1.00x | No modifier if Cursed Possessions quantity is 7 | ||
Ouija Board | -2.00x | |||
Haunted Mirror | -2.00x | |||
Music Box | -2.00x | |||
Summoning Circle | -2.00x | |||
Voodoo Doll | -1.00x | |||
Monkey Paw | -5.00x |