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Some Ghosts leave Electro Magnetic Fields (EMF) when they interact with things. Look out for extra strong readings that reach level 5.

The Journal

EMF Level 5 (or EMF 5) is a piece of evidence used to determine the type of ghost haunting the location.

Mechanics[]

When a ghost with EMF Level 5 as one of its evidences interacts with the environment, each EMF reading will have a 25%[verification needed] chance to be an EMF 5 emission instead of EMF 2 or EMF 3, which can be detected and confirmed with an EMF Reader. This applies to any action that will normally create EMF 2 or EMF 3, such as interactions, (some) abilities and so on. It does not apply to EMF 4.

Possible ghosts[]

Goryo EMF Level 5 D.O.T.S. Projector Ultraviolet
Jinn EMF Level 5 Ultraviolet Freezing Temperatures
Myling EMF Level 5 Ultraviolet Ghost Writing
Obake EMF Level 5 Ghost Orb Ultraviolet
Oni EMF Level 5 D.O.T.S. Projector Freezing Temperatures
Raiju EMF Level 5 Ghost Orb D.O.T.S. Projector
Shade EMF Level 5 Freezing Temperatures Ghost Writing
Spirit EMF Level 5 Ghost Writing Spirit Box
The Twins EMF Level 5 Spirit Box Freezing Temperatures
Wraith EMF Level 5 D.O.T.S. Projector Spirit Box

Tips[]

Increasing interactions[]

EMF 5 is a random chance, so one would want to increase the chance of the ghost interacting with the environment. One can place some props in the ghost room for the ghost to throw. Make sure to turn off the room lights, as ghosts cannot throw items if the lights in its current room are on. Smudging the ghost or saying recognised phrases near the ghost can mildly increase the chance/rate of interactions.

EMF from the Site Activity Monitor[]

It is possible to "guess" EMF Level 5 as an evidence using the site activity monitor, though this is not guaranteed. This is because the site activity monitor is an approximate representation of the total EMF currently present in the map, with a modifier of 0, -1 or -2 for each EMF generated. Hence, EMF level 5 can be "guessed" if multiple straight-line jumps of 4 and 5 levels are observed, especially if no players are currently inside the investigation area. Though an EMF 5 emission can be represented by an activity change of 3 levels, an EMF 3 is just as likely to do the same, so a jump of 3 levels is generally ignored.

Some occurrences may also show up as jumps of 4 or 5 levels; avoid erroneously taking these to represent EMF 5:

  • A ghost event, which generates EMF 4. Hunts also always generate EMF 4 but this is rarely observed
  • The Poltergeist's multi-throw ability
  • Using cursed possessions to force interactions or ghost events, resulting in two EMF 2/3 interactions happening within the same second, or EMF 4 from ghost events and hunts
  • A hunt ending, sometimes causing a jump from level 10 to level 5/6
  • In general, interactions occurring very close to each-other

Either way, using an EMF Reader is a far more reliable way of verifying EMF 5 as a piece of evidence.

See also[]


Evidence
D.O.T.S. ProjectorEMF Level 5Freezing TemperaturesGhost OrbGhost WritingSpirit BoxUltraviolet
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