"Some Ghosts will leave EMF traces near them that will show up on an EMF Reader as level 5."

The EMF Reader is a purchasable piece of Equipment used to read the strength of Electromagnetic Fields in the nearby environment.

The EMF Reader is required to detect Evidence of EMF Level 5.

How It Works

The EMF Reader is a small white box adorned with five coloured LED lights, each one indicating a different EMF level.

Whenever a Ghost interacts with the environment and depending on the type of interaction, the EMF Reader will light up various numbers of its LEDs. If the Ghost causes multiple interactions within a short time frame, the one with the highest EMF Level will be indicated by the EMF Reader. During Hunts however, the EMF reader will malfunction and display random values akin to the lights flashing during Hunts.

The EMF reader can be dropped on the floor, which increases its detection range. It should be noted, however, that it is a directional tool and will detect activities in the direction it is facing.

As with other interactive hand-held items, players can switch another player's equipped EMF Reader on or off.

EMF Levels

EMF Level LED Colour Ghost Activity
1 Green None, default state
2 Green Interacting with an object
3 Yellow Throwing an object
4 Orange Manifestation
5 Red Evidence (25 % chance)

Each EMF Level can be photographed separately in order to receive extra money at the end of a mission.

EMF Level 5

EMF Level 5 is special in that it does not necessarily indicate strong activity or immediate danger to the player. If the Ghost has it as a possible piece of Evidence, each EMF occurrence of Levels 2 or 3 has a 25 % chance to trigger a Level 5 indication instead.

EMF Level 5 can prove to be quite location-sensitive, often requiring the player to aim the reader at a specific location within the Ghost Room during elevated activity, often the place the Ghost has been standing in, which may be deduced with the help of ultra-violet Footprints, caused by the Ghost walking through Salt.


  • Use of Motion Sensors and consulting the Site Activity Monitor can be used to be pinpoint locations where the ghost has been, and at what times it may give an active reading.
  • Placing the EMF Reader in front of a camera allows the player to observe its level indications from the safety of the truck. However, taking a picture of EMF Level 5 via the monitor will not count as evidence.
(Starter Equipment is in bold italics)
Purchasable Equipment: CandleCrucifixEMF ReaderFlashlight (regular)Ghost Writing BookGlow StickHead Mounted CameraInfrared Light SensorLighterMotion SensorParabolic MicrophonePhoto CameraSalt ShakerSanity PillsSpirit BoxSmudge SticksSound SensorStrong FlashlightThermometerTripodUV FlashlightVideo Camera
Van Equipment: Objective BoardSanity MonitorSite Activity MonitorSite MapSetup Timer
Onsite Equipment: Bone EvidenceOuija BoardVoodoo Doll
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