Phasmophobia Wiki

Ghosts are the main focus of Phasmophobia. Each ghost has a set of unique characteristics, including personal identifiers, abilities, and evidences. Players must investigate some of these aspects to correctly identify the ghost. The ghost can interact with its environment or perform ghost events, and even attempt to kill the player by initiating hunts.

Characteristics[]

Each ghost in a contract has a randomly generated unique identity consisting of the type of the ghost, gender, name, age, length of death, shyness (with respect to the Spirit Box), and a physical model that is determined at the start of the contract. Most of its general behaviour (such as movement speed, hunting patterns, activity, etc.) is based on the type of ghost, except for its willingness to respond to the spirit box in the presence of multiple people in the room, which is randomly set.

Behavior[]

Each contract, one ghost will spawn within the map in a certain room. This room is very often the favourite room, and the ghost will wander back to it if not the case. After an exit door is opened for the first time, the ghost will be "activated" and be able to interact with the environment or the player. The ghost may stand still, roam or walk to another place, interact with objects and doors, use its abilities, and initiate ghost events or hunts. If a player attempts to enter the house without unlocking the exit door, the ghost will not be "activated" and cannot do interactions, ghost events, nor hunt, though some types of evidence (most notably Ghost Orbs) can be obtained. The ghost can however still be forced into initiating a cursed hunt using cursed possessions. Ghosts cannot exit the investigation area; they cannot walk out of the exit doors even if they are wide open. The following is a non-exhaustive list of "states" or "phases" that the ghost can enter (these terms are conjectural and may not be official):

  • Idling: The ghost stays still for 2-6 seconds
  • Roaming: The ghost chooses to perform either a short roam or a long roam, which are both defined by a smaller or larger spherical area, respectively. It then randomly picks a waypoint within that sphere, then checks the path distance to that waypoint. If successful, the ghost walks to that point, else it repeats the steps if the path distance is too long.[1] Ghosts cannot initiate long roams outside their favourite rooms, except for Mare and Banshee.
    • When the ghost chooses to perform a roam, the chances for a short roam or a long roam are based on the "Roaming frequency" difficulty setting:
      • Low: 90% for a short roam, 10% for a long roam
      • Medium: 80% for a short roam, 20% for a long roam
      • High: 70% for a short roam, 30% for a long roam
    • Short roams have a maximum of 3 metres, and long roams have a maximum of 12 metres
  • Favourite Room: The ghost returns to its favourite room
  • Interaction: The ghost interacts with an object nearby
  • Fuse Box: The ghost turns the fuse box on or off
  • Ghost Event: The ghost performs a ghost event
  • Ability: The ghost uses a specified ability, if any
  • Hunt: The ghost initiates a hunt
  • D.O.T.S: If the ghost has D.O.T.S Projector evidence, it will occasionally enter this state, and be visible via a D.O.T.S. Projector if it passes through its light

It is important to note that certain phenomena often are generally not limited to one single type of ghost. For example, all ghosts can throw objects around in a room, manipulate doors, make Dirty Water appear in sinks, and present itself in any form. However, certain ghosts are more likely to exhibit certain behaviours than others or have unique abilities. For example, a Poltergeist will be more likely to throw objects and can throw several at once.

Visibility[]

In normal gameplay, ghosts are usually invisible and will only physically appear during (manifestation) ghost events and hunts. In a hunt, the ghost will flicker, repeatedly appearing and disappearing at a variable rate. For ghost events, the ghost can be fully visible, appear as a shadow, or have a dark translucent-like appearance. While the possible models a ghost can appear as depends on whether it is a female or male ghost, the ghost's specific model does not matter in determining what type of ghost it is, except for the Banshee and the Dayan, which are only female, and while this can be easily identified through the ghost's name before ever seeing the ghost, seeing its model serves as a good verification check in case of androgynous names.

Ghosts with the D.O.T.S Projector evidence can be visible as a D.O.T.S silhouette through a video camera or to the naked eye (except for the Goryo) while passing through a D.O.T.S. Projector's light during a D.O.T.S state.

Interference[]

When a ghost manifests or hunts, all electronic equipment (brought in from the truck), such as flashlights and global chat, will malfunction within a 10-meter radius for most ghosts (15 for the Raiju). Room lights may also flicker at the same distance.

Sounds[]

When a ghost event or hunt occurs, the ghost will produce a vocalization that may differ between ghost events (but not hunts). If it is walking during such events (or walks after stepping in salt), it will also produce footstep sounds. For most ghosts, these sounds can be heard from up to 20 meters away by the player.

There are seven male and six female sounds produced by the ghosts during manifestations:

Male Female


Every contract, the ghost gets a random but specific hunting sound. In every following hunt it will use the very same sound again. Remembering this sound from a former hunt can help the player tell a hunt apart from a ghost event.

Ghosts will also produce a "paranormal sound" (groaning/laughing/talking/whisper) every 80 - 127 seconds (every 64 - 127 seconds for the Myling) that can only be heard through a Parabolic Microphone or a Sound Recorder. These paranormal sounds are different from ghost event/hunt vocalizations.

If a player is within 10 meters of the ghost and would be considered "visible" to the ghost when not considering furniture, the player will hear their own heartbeat. Note that this does not necessarily correlate with actual line-of-sight.

Types of ghosts[]

There are currently 27 types of ghosts in the game, appearing in the journal in the following order:

Banshee Dayan Deogen
Demon Gallu Goryo
Hantu Jinn Mare
Moroi Myling Obake
Obambo Oni Onryo
Phantom Poltergeist Raiju
Revenant Shade Spirit
Thaye The Mimic The Twins
Wraith Yokai Yurei


All ghosts have an equal chance of being chosen per contract in all difficulties, except the Deogen, that will not be chosen if the host is below Prestige 0, Level 30. Otherwise, it is normal and expected for the number of ghosts encountered by type to vary, the sums of which will roughly be shaped like a bell curve graph with an increasing number of rounds played. Historically, newly added ghosts had an increased chance of being chosen during the first few weeks of their introduction.

Depending on its type, the ghost will have unique strengths and weaknesses. The following table summarizes these:

Ghost type Strengths Weaknesses
Banshee Will target a chosen player, assuming said player is inside.
Increased chance of performing a singing ghost event.
Has several distinctive wails on the Parabolic Microphone and the Sound Recorder.
Dayan Moves faster when a player moves near the Dayan. Moves slower when a player stands still near the Dayan.
Demon Incense is less effective, preventing a hunt for less time.
Can rarely initiate a hunt at any sanity level.
Crucifix range is 50% larger than placement range indicator.
Deogen Always knows where the player is during a hunt and moves very quickly toward its victim. Moves extremely slowly once near its victim.
Gallu Becomes aggressive when protective equipment is used. Becomes less aggressive after a hunt.
Goryo Can only enter a D.O.T.S. state when no player is in the same room.
Its D.O.T.S. silhouette can only be seen through a Video Camera.
Cannot wander far from its room, or change favorite rooms.
Hantu Lower temperatures allow the Hantu to move faster during hunts. Warmer areas slow the Hantu's movement while hunting.
Will produce freezing breath during a hunt if the fuse box is off.
Will never turn the fuse box on.
Jinn Travels at a faster speed if a distant player is in line of sight while the fuse box is on.
Can occasionally drain large amounts of sanity from a nearby player.
Cannot use its ability if the fuse box is off.
Will never turn the fuse box off directly.
Mare Can hunt at a higher sanity in the dark. Has a lower hunt sanity threshold in the light.
Will occasionally turn lights off immediately after a player has turned them on.
Will never turn a light on.
Moroi Moves noticeably faster at low average sanity.
Can curse players, making them lose sanity quicker than usual while in the investigation zone.
Incense blinds the ghost for 50% longer during hunts.
Myling Only becomes audible during a hunt at a closer range than other ghosts. Produces paranormal sounds more frequently on the Parabolic Microphone.
Obake Has a chance to not leave fingerprints when interacting with things.
May cause existing fingerprints to disappear sooner than usual.
Has a small chance of leaving special fingerprints.
Can briefly shapeshift into another model during a hunt.
Obambo Hunts earlier and moves faster in its "aggressive" state. Hunts later and moves slower in its "calm" state.
Hunts initiated in its "aggressive" state have a reduced duration.
Oni Increased activity when players are nearby. More visible during hunts.
Cannot perform the "airball" ghost event.
Onryo Will attempt to hunt after it has extinguished three flames regardless of average sanity. A nearby lit flame will prevent the Onryo from hunting, just like a crucifix.
Phantom Looking at a Phantom and hearing heartbeat sounds will drain the player's sanity.
Will occasionally walk to a random player.
Taking a photo of the Phantom will cause it to disappear.
Less visible during hunts.
Poltergeist Capable of throwing multiple objects at once.
Can throw objects at high velocities.
Becomes powerless with no throwables nearby.
Raiju Moves faster near active electronic equipment. Disrupts electronic equipment from further away when it hunts.
Revenant Moves significantly faster when a player is detected during a hunt. Moves very slowly when not detecting a player.
Shade Less likely to perform interactions. Cannot hunt if people are nearby.
Spirit No strength. Incense is more effective, preventing a hunt for longer.
Thaye Moves faster during a hunt and much more active in general at the beginning of a contract. Becomes slower and less active over time when players are nearby.
The Mimic Can mimic the abilities and traits of other ghosts. Will present fake Ghost Orbs as secondary evidence.
The Twins Either twin may start a hunt, though not at the same time.
One twin is slow, the other is fast.
Will often interact with the environment at the same time but usually in different places.
Wraith Cannot be tracked by footsteps.
Will occasionally teleport to a random player.
Will not step in salt.
Yokai Talking in the same room as a Yokai temporarily allows it to hunt at a much higher sanity threshold than usual. Can only hear players within a short radius during a hunt.
Yurei Can quickly drain sanity from nearby players. Smudging the Yurei will temporarily trap it and reduce how often it wanders.
Using its ability causes it to slam doors.

Evidence[]

Please see Evidence or a ghost's page for detailed information about identifying different ghost types.

Ghost EMFReader RenderEMF 5 GhostOrb SpriteOrb SpiritBox GhostSpirit Box Thermometer RenderFreezing Fingerprints 3Ultraviolet ClosedBook RenderWriting DOTS projector spriteD.O.T.S
Banshee GhostOrb Sprite Fingerprints 3 DOTS projector sprite
Dayan EMFReader Render GhostOrb Sprite SpiritBox Ghost
Demon Thermometer Render Fingerprints 3 ClosedBook Render
Deogen SpiritBox Ghost ClosedBook Render DOTS projector sprite
Gallu EMFReader Render SpiritBox Ghost Fingerprints 3
Goryo EMFReader Render Fingerprints 3 DOTS projector sprite
Hantu GhostOrb Sprite Thermometer Render Fingerprints 3
Jinn EMFReader Render Thermometer Render Fingerprints 3
Mare GhostOrb Sprite SpiritBox Ghost ClosedBook Render
Moroi SpiritBox Ghost Thermometer Render ClosedBook Render
Myling EMFReader Render Fingerprints 3 ClosedBook Render
Obake EMFReader Render GhostOrb Sprite Fingerprints 3
Obambo Fingerprints 3 ClosedBook Render DOTS projector sprite
Oni EMFReader Render Thermometer Render DOTS projector sprite
Onryo GhostOrb Sprite SpiritBox Ghost Thermometer Render
Phantom SpiritBox Ghost Fingerprints 3 DOTS projector sprite
Poltergeist SpiritBox Ghost Fingerprints 3 ClosedBook Render
Raiju EMFReader Render GhostOrb Sprite DOTS projector sprite
Revenant GhostOrb Sprite Thermometer Render ClosedBook Render
Shade EMFReader Render Thermometer Render ClosedBook Render
Spirit EMFReader Render SpiritBox Ghost ClosedBook Render
Thaye GhostOrb Sprite ClosedBook Render DOTS projector sprite
The Mimic SpiritBox Ghost Thermometer Render Fingerprints 3
The Twins EMFReader Render SpiritBox Ghost Thermometer Render
Wraith EMFReader Render SpiritBox Ghost DOTS projector sprite
Yokai GhostOrb Sprite SpiritBox Ghost DOTS projector sprite
Yurei GhostOrb Sprite Thermometer Render DOTS projector sprite


Random characteristics[]

These characteristics are randomized for every contract and are unrelated to the ghost type.

Gender[]

There is a 50/50 chance of the ghost being either male or female, except for the Banshee and the Dayan which will always be female.

Length of death[]

The length of death of a ghost (i.e. the age it would be today if it were still alive) is a randomly generated number between 50 (overlapping with their death age between 50 and 90) and 1000 years.

Age[]

The age of the ghost (at their time of death) is a randomly generated number between 10 and 90 years.[2] Note that this is not correlated with the ghost model.

Spirit box responsiveness[]

If the ghost is indicated to respond only to "people who are alone", the ghost will only respond to the Spirit Box if there is only one player in the room when the question is asked. A ghost which responds to everyone means that the number of people in the room does not affect its ability to respond. This characteristic is not indicated if there is no setup time (e.g., on Professional and Nightmare difficulties). This characteristic is only relevant for ghosts with the Spirit Box evidence, and is not synonymous with ghost activity.

Ghost's name[]

The name of the ghost consists of their first (given) name and a surname. The first name is determined randomly according to their gender, while the surname is randomly chosen and not based on their gender. Saying the ghost's name near it has a chance of raising its activity level and cause it to interact with its surroundings.

Possible male names[]

  • Alex
  • Amit
  • Andrew
  • Anthony
  • Benjamin
  • Billy
  • Bradley
  • Brenden
  • Brian
  • Carlos
  • Charles
  • Christopher
  • Corey
  • Daniel
  • Dave
  • David
  • Donald
  • Edward
  • Eric
  • Gary
  • George
  • Grant
  • Gregory
  • Harold
  • Hugo
  • Jack
  • James
  • Jan
  • Jason
  • Jay
  • Jerry
  • John
  • Joseph
  • Justin
  • Keith
  • Kenneth
  • Kenny
  • Kevin
  • Kyle
  • Larry
  • Leslie
  • Luke
  • Mark
  • Michael
  • Paul
  • Peter
  • Raymond
  • Richard
  • Robert
  • Robin
  • Ronald
  • Russell
  • Steven
  • Thomas
  • Ted
  • Tim
  • Walter
  • William

Possible female names[]

  • Ann
  • April
  • Barbara
  • Becky
  • Betty
  • Borris
  • Carla
  • Carol
  • Catherine
  • Catiana
  • Cora
  • Donna
  • Doris
  • Dorothy
  • Edie
  • Elizabeth
  • Ella
  • Ellen
  • Emily
  • Emma
  • Eva
  • Georgia
  • Gloria
  • Heather
  • Helen
  • Holly
  • Jane
  • Jazz
  • Jennifer
  • Jennise
  • Jessica
  • Jo
  • Josefine
  • Judy
  • Julie
  • Karen
  • Kate
  • Kelly
  • Kim
  • Leslie
  • Linda
  • Lisa
  • Livy
  • Lori
  • Lucy
  • Marcia
  • Margaret
  • Maria
  • Marie
  • Mary
  • Megan
  • Michelle
  • Nancy
  • Nellie
  • Patricia
  • Robin
  • Rose
  • Ruth
  • Sandra
  • Sarah
  • Shannon
  • Sharne
  • Shelly
  • Sophie
  • Stacey
  • Susan
  • Tricia

Possible surnames[]

  • Alexander
  • Anderson
  • Bailey
  • Baker
  • Barber
  • Barton
  • Bellfield
  • Birch
  • Bishop
  • Bowen
  • Brock
  • Brooks
  • Brown
  • Buckley
  • Carey
  • Carter
  • Clark
  • Clarke
  • Cordero
  • Corrigan
  • Davis
  • Dexter
  • Dixon
  • Doe
  • Douglas
  • Dyer
  • Elliott
  • Emmett
  • Everly
  • Gacy
  • Garcia
  • Gayton
  • Halstead
  • Hans
  • Harris
  • Hill
  • Holland
  • Holmes
  • Huntley
  • Jackson
  • Johnson
  • Jones
  • Kemper
  • Knight
  • Kraft
  • Kray
  • Lancaster
  • Lavender
  • Lee
  • Lewis
  • Manson
  • Marsh
  • Martin
  • Martinez
  • Maudsley
  • Miller
  • Mills
  • Moore
  • Myers
  • Nilsen
  • Norris
  • Pettit
  • Phillips
  • Ramirez
  • Rhoades
  • Roberts
  • Robinson
  • Rook
  • Roswell
  • Schelin
  • Shawcross
  • Sherman
  • Shipman
  • Skinner
  • Smith
  • Stevens
  • Straffen
  • Sweeney
  • Taylor
  • Thomas
  • Thompson
  • Todd
  • Walker
  • Watts
  • West
  • White
  • Williams
  • Wilson
  • Winter
  • Wright
  • Young

Trivia[]

  • The initial list of names in the game were included based on American name popularity in the past 100 years, making the same name frequency more realistic. The list of possible names have since been expanded to include mostly the names of the developers, as well as of various staff and content creators on the official Phasmophobia Discord server.
  • The gurgle sound that ghosts make sounds very similar to Kayako Saeki's death rattle in the Ju-On/Grudge franchise.

See also[]

References[]

Ghosts
BansheeDayanDemonDeogenGalluGoryoHantuJinnMareMoroiMylingObakeObamboOniOnryoPhantomPoltergeistRaijuRevenantShadeSpiritThayeThe MimicThe TwinsWraithYokaiYurei