Ghosts are the main focus of Phasmophobia. Each ghost will have a set of unique characteristics, including personal identifiers, abilities, and evidences. Players must investigate some of these aspects to correctly identify the ghost. The ghost can interact with its environment or cause ghost events, and even attempt to kill the player by initiating hunts.
Each contract, one ghost will spawn within the map in a selected ghost room. The ghost will have a randomly-generated unique identity consisting of type of ghost, gender, name, age, length of death, personality (shyness), ghost room and a physical model that is determined at the start of the contract. Most of its general behaviour (such as movement, hunting patterns, activity etc.) is based on the type of ghost, except for its willingness to respond to the spirit box in the presence of multiple people in the room, which is randomly determined.
After an exit door is opened for the first time, the ghost will be "activated" and be able to interact with the environment or the player. The ghost may stay still, roam or walk to another place, interact with objects and doors, use its abilities, and initiate ghost events or hunts. Ghosts cannot exit the investigation area; they cannot walk out of the exit doors even if they are wide open.
It is important to note that certain phenomena often are generally not limited to one single type of ghost. For example, all ghosts can throw objects around in a room, manipulate doors, make Dirty Water appear in sinks, and present itself in any form. However, certain ghosts are more likely to exhibit certain behaviours than others, or have unique abilities. For example, a Poltergeist will be more likely to throw objects and can throw several at once. Also, no singular ghost model is tied to any type of ghost, meaning that their appearance should not be used to judge the type of ghost.
When a ghost manifests during a ghost event or in a hunt, it will produce footsteps and a "vocalization", that for most ghosts can be heard by players within a 20 meter radius. If a player is within 10 meters of the ghost while having at least one tracking point visible to the ghost,[verify] heartbeats can also be heard. Note that this does not correlate with actual line-of-sight. Electronic equipment, such as flashlights and global chat, will malfunction within a 10 meter radius for most ghosts. A ghost can be fully visible, appear as a shadow, or have a jelly/water-like appearance. Ghosts will appear in only its full form during hunts. Footsteps will also be heard when the ghost has manifested and is walking.
As of 0.6, there are at least eight male and five female sounds produced by the ghosts during manifestations. There may be more that are not listed here:
- Male "death rattle" (raspy gurgling) which is a semitone lower than the original;
- A heavy moaning sound typical to zombies;
- Three variants of breathing sounds: one deep (almost horn-like), another heavy and another one accompanied by words like "help me", "run", etc.;
- Two variants of growling-croaking: one very low and tubular, another echoing.
- Female "death rattle" (raspy gurgling) which is a semitone higher than the original;
- Two variants of the ghost humming certain tunes;
- A choking and wheezing sound reminiscent of someone's heavy cough;
- A weeping sound;
- Child-like laughter.
Every contract, the ghost gets a random but specific hunting sound. In every following hunt it will use the very same sound again. Remembering this sound from a former hunt can help the player tell a hunt apart from a ghost event.
Types of ghosts
There are currently 24 types of ghosts in the game. The following table provides a list of these ghosts along with a summary of their in-game descriptions.
|Banshee||Will target only one player at a time.||Has a distinctive wail on the Parabolic Microphone.|
|Demon||Can initiate hunts more often.||Crucifix effectiveness is increased to 5m against one.|
|Deogen||Always knows where the player is during a hunt and moves very fast when going to their location.||Moves very slowly when it sees its victim.|
|Goryo||Can only be seen interacting with D.O.T.S. through a camera when nobody is nearby.||Tends to wander away less from its ghost room.|
|Hantu||Lower temperatures allow the Hantu to move faster.||Warmer areas slow the Hantu's movement.|
|Jinn||Travels at faster speeds if its victim is far away.||Cannot use its ability if the site's fuse box is off.|
|Mare||Has an increased chance to attack in the dark.||Turning the lights on will reduce the chance of an attack.|
|Moroi||Moves noticeably faster at low player sanity and can make players lose sanity quicker than usual while investigating||Smudge sticks blind the ghost for longer during hunts.|
|Myling||Has quieter footsteps during a hunt.||Produces paranormal sounds more frequently.|
|Obake||May leave fingerprints that disappear quicker.||Has a small chance of leaving six-fingered handprints.|
|Oni||Increased activity and ghost events.||An Oni's increased activity makes them easier to find.|
|Onryo||A flame extinguishing can cause an Onryo to attack.||The presence of flames reduces the Onryo's ability to attack.|
|Phantom||Looking at a Phantom will lower the player's sanity considerably.||Taking a photo of the Phantom will cause it to briefly disappear.|
|Poltergeist||Capable of throwing multiple objects at once.||Becomes powerless with no throwables nearby.|
|Raiju||Moves faster near electrical devices.||Disrupts electronic equipment from further away when it hunts.|
|Revenant||Can travel significantly faster if a player is spotted during a hunt.||Moves very slowly when not chasing a player.|
|Shade||Being shy makes it more difficult to locate and obtain evidence.||Less likely to hunt if multiple people are nearby.|
|Spirit||None.||Smudge sticks are more effective, preventing a hunt for longer.|
|Thaye||Entering the location makes it active, defensive and agile||Becomes slower and less active over time.|
|The Mimic||Can mimic the abilities and traits of other ghosts.||Will present Ghost Orbs as a secondary evidence.|
|The Twins||Either Twin may start a hunt, though not at the same time.||Will often interact with the environment at the same time.|
|Wraith||Does not leave UV footprints after stepping in salt.||Will become more active if it steps in salt.|
|Yokai||Talking near the Yokai will anger it, increasing the chance to attack.||Can only hear voices close to it during a hunt.|
|Yurei||Has a stronger effect on sanity.||Smudging the Yurei's ghost room will reduce how often it wanders.|
Please see Evidence or a ghost's page for detailed information about identifying different ghost types.
|👻Ghost||EMF 5||Orb||Spirit Box||Freezing||Fingerprints||Writing||D.O.T.S|
The table above can be sorted by any column. It can then be sorted by a second column without making the first column go out of order (by holding down the shift key). This extends to consecutively sorting three or more columns.
These characteristics are randomised for every contract, and are unrelated to the ghost type.
There is a 50/50 chance of the ghost being either male or female.
The length of death of a ghost (i.e. the age it would have today if it were still alive) is a randomly generated number between 50 (overlapping with their death age between 50 and 90) and 1000 years.
The age of the ghost (at their time of death) is a randomly generated number between 5 and 90 years. Note that this is not correlated with the ghost model.
Spirit box responsiveness
If the ghost is indicated to respond only to "people who are alone", the ghost will only respond to the Spirit Box if there is only one player in the room when the question is asked. A ghost which responds to everyone means that the number of people in the room does not affect its ability to respond. This characteristic is not indicated on Professional and Nightmare difficulties. This characteristic is only relevant for ghosts with the Spirit Box evidence, and is not synonymous with ghost activity.
These lists of names is incomplete, you may help by expanding it. (April 2022)
The name of the ghost consists of their first (given) name and a surname. The first name is determined randomly according to their gender, while the surname is randomly chosen and not based on their gender. Saying the ghost's name near it will raise its activity level and cause it to get angry, possibly causing it to interact with its surroundings.
Possible male names
Possible female names
- The initial list of names in the game were included based on American name popularity in the past 100 years, making the same name frequency more realistic. The list of possible names have since been expanded to include mostly the names of the developers, as well as of various staff and content creators on the official Phasmophobia Discord server.
|Banshee • Demon • Deogen • Goryo • Hantu • Jinn • Mare • Moroi • Myling • Obake • Oni • Onryo • Phantom • Poltergeist • Raiju • Revenant • Shade • Spirit • Thaye • The Mimic • The Twins • Wraith • Yokai • Yurei|