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Ghost rooms are parts of the investigation area where evidence is most commonly found. Those can be limited to whole rooms of a building, but can also include hallways, stairwells, enclosed areas, campsite tents, etc. Ghosts may leave their room while hunting or simply being more active due to a player's decreasing sanity, but in general their activity will remain confined to it.

Finding the ghost room in itself is not an objective found on the Objective Board, however it simplifies the task of identifying the type of ghost correctly and allows players to gain photo rewards more quickly. The ghost room remains the same per each game on all difficulty levels except for Professional and Nightmare.

Mechanics

Every time a map is loaded in, an area will be randomly selected to be the ghost room. This is where the ghost will spawn initially and where it will teleport to at the end of every hunt. On Professional and Nightmare difficulties, the ghost room will occasionally change. This is tied to sanity, with lower average sanities making the ghost change its ghost room more often. The ghost room plays a lesser role once the type of ghost has been identified correctly and will usually serve as reference for player activity during hunts.

Ghost's current room

The ghost's current room is where the ghost physically is, and does not have to be the ghost room; the ghost may roam away from the ghost room. The ghost's current room is the room that the Ouija Board will give when the location of the ghost is asked, and not the ghost room. Interactions will only happen within a certain radius around the ghost. Evidence (other than Ghost Orbs, which are only present in the ghost room) should be collected in the area around the ghost. Having the ghost roam does not necessarily mean that the ghost room must change.

Definition of rooms

For all maps, the investigation area will be bounded by physical barriers and one or more exit. The investigation area consists of all the rooms that the ghost can spawn in; the ghost cannot exit or spawn outside the investigation area. For Maple Lodge Campsite, there is one exit through the wooden gates, and the ghost(s) may be present in the cabin or anywhere within the campsite boundaries. For all other maps, only indoor areas are considered "rooms" or part of a room; this includes hallways and corridors.

Some maps have corridors or hallways which cannot be chosen as the ghost room. The ghost can still wander through these rooms, provide evidences in these rooms, interact with items in or around the room, and spawn in these rooms during hunts or manifestations, but Ghost Orbs cannot be present in these rooms, and the ghost will not teleport to these rooms after a hunt.[1]

The maps with such rooms are:

Asylum
  • All hallways and staircases (except the Reception area)
Brownstone High School
  • All corridors on both floors (note that the area at the main entrance called the Lobby can be a ghost room)
Prison
  • Main hallway (the entire stretch connecting both prison blocks up to the metal bars segregating the hallway and the cell blocks, as well as the attached staircase)
  • Second floor corridor (the corridor connecting both staircases)

All other maps' corridors, including outdoor paths within the investigation area in Maple Lodge Campsite, can still be chosen as a ghost room.

Room segmentation

Mechanics-wise, rooms may be segmented differently for the ghost than what is visually perceived by players. Rooms separated by walls may be merged to be considered as one room, while rooms that are not separated by walls may actually be considered multiple rooms. The Ouija Board's answers to the ghost's current location, as well as the location of Ghost Orbs, are dependent on these defined boundaries of each room.

Rooms not separated by visible walls

Some rooms that may seem like a single room are actually broken down into multiple rooms with no obvious visual barrier. For example:

  • The Kitchen and Dining Room in Bleasdale Farmhouse are actually two different rooms despite no wall or barrier visually separating them.
  • The hallways on each level of Brownstone High School are broken down into three separate sections consisting of the left, front, and right sections.
  • In Ridgeview Road House, upon first entering the house, what appears to be one room actually consists of three different rooms: The Foyer, Kitchen, and Dining Room.
  • In Maple Lodge Campsite, the outdoor tenting area is split up into several "rooms" not including the tents themselves.
Rooms composed of multiple walled rooms

Some Ghost Rooms actually consist of two or more visually-distinct, walled rooms connected by doorways. For example:

  • Some bathrooms, closet rooms or storage rooms are directly attached to bedrooms in all small-type maps except Willow Street House (or in Ridgeview, have the storage attached to the bathroom which itself is attached to the bedroom). In these cases, the respective smaller rooms (if any) are considered the same room as the bedroom.
  • In Edgefield Street House, the "Basement" room consists of both the hallway and the attached storage room.
  • In Brownstone High School, each Science Class Room (i.e. Science Class Room 1, 2, 3, and 4) is a room that consists of two rooms separated by a wall and a door.
  • On the Prison's second floor, the Infirmary as a room actually consists of the two rooms that contain medical beds.

In any Ghost Room that consists of two or more walled rooms, any Ghost Orbs, Freezing Temperatures, or other evidence may appear in any of the walled rooms and the ghost may also spawn in any of these rooms. This is is important to know, for example, in order to complete the crucifix objective.

Trivia

  • As the Ghost Room or the current location of the ghost can be a corridor, hallway or large room, there may be difficulties for the players especially when it comes to the accurate use of equipment such as crucifixes and smudge sticks.

See also

References

Map Features
Car AlarmExit DoorFuse BoxGhost RoomKeySinkVan
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