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A '''ghost room''', officially referred to as the '''favourite room''', is a specific room that the ghost will "prefer", or base specific actions upon. Those can be limited to whole rooms of a building but can also include hallways, some stairwells, enclosed areas, campsite tents, etc. [[Ghost]]s may leave their room while [[hunt]]ing or simply being more active due to a player's decreasing [[sanity]], but in general, [[Interaction|their activity]] will be localised to the favourite room and its immediate surroundings.
The '''Ghost Room''', also known as a [[:Category:Ghosts|Ghosts']] '''Favorite Room''', is a term used for the general area, usually a room, where a ghost will linger when not stalking players or [[Hunt|hunting]], and the location that players must find in order to make progress and complete the main objective of identifying the ghost.
 
   
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Finding the favourite room in itself is not an objective found on the [[Objective Board]], however, it simplifies the task of identifying the type of ghost correctly and allows players to gain [[photo rewards]] more quickly. The favourite room remains the same per each game on all [[difficulty]] levels except for Professional, Nightmare, and Insanity. The favourite room plays a lesser role once the type of ghost has been identified correctly and will usually serve as a reference for player activity during hunts.
Depending on which type of ghost is present, the Ghost Room will have [[Ghost Activity]] occur in it frequently, allowing players to gather any kind of [[evidence]] available and identify the ghost. Other phenomena can happen in Ghost Rooms, such as doors being found open, objects being moved, or the lights being turned on or off without player interaction. These events can make the room, and by extension the Ghost, easier to recognize as the correct area if it is the Hunter's first time searching the building.
 
   
== False positives ==
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== Mechanics ==
 
=== Favourite room ===
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Whenever a map is loaded in, an area will be randomly selected as the favourite room. The favourite room is relevant for the following behaviour:
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*The ghost will spawn in the favourite room at the contract's start.
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*The ghost will teleport to the favourite room at the end of every hunt.
  +
*The ghost will roam back to the room after certain conditions are satisfied.
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*[[Ghost Orb]]s, if the ghost has the [[evidence]], will be present in only the favourite room.
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*The [[Haunted Mirror]] will show a view of the favourite room.
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*''The Hermit'' [[Tarot Cards|tarot card]] and the "I wish to trap the ghost" wish from the [[Monkey Paw]] will teleport the ghost to the favourite room and temporarily trap it there.
   
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=== Ghost's current location/room ===
Ghosts are able to 'roam' from their Ghost Room, and thus are able to initiate Ghost Activity in areas away from where they are actually housed. This can produce red herrings of where players should look, and can result in time wasted on larger maps. Some Ghosts do not stray from their room much, and a few will never leave save for when they [[Hunt]].
 
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As an invisible entity by default, ghosts can perform ''roaming'' simply to walk around. This can include roaming to another room; this does ''not'' change the favourite room. The following behaviour relates to where the ghost actually is:
  +
*Ghosts will [[Interaction|interact]] with objects in a certain radius around itself.
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*Ghosts always start a hunt from its current position (except for [[The Twins]] in some cases).
  +
*Ghosts can initiate [[ghost event]]s (naturally) if the player is within a certain range of the ghost.
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*All evidence (other than Ghost Orbs) are tied to either the ghost's current location or being in the same room as the ghost.
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*[[Ouija Board]] responses always give the ghost's current room, not the favourite one.
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Generally, ghosts will spend most of their time in the favourite room and will not roam far off. Still, they may move far away from their room if they have an ability that allows them to do so (the [[Wraith]]'s teleport ability, the [[Banshee]]'s roaming ability, and the [[Phantom]]'s travel ability), or perform a ghost event on a player that is somewhat far from the ghost room (but not too far). These instances are technically not a "roaming phase, " but may roam after performing these actions.
   
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===Changing favourite rooms===
Freezing temperatures sometimes "spread out" from the Ghost Room, which may lead to a room being misidentified as a Ghost Room. '''''Both''''' the Ghost Room and the room in which the Ghost currently happens to be occupying may have below average temperatures (in particular, at or below 5 degrees Celcius) and/or have ghost interactions/events take place in them, such as:
 
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Three criteria are used to determine whether the favourite room will change. Suppose the ghost performs a 'long roam' and ends up in a room that is not its current favourite. In that case, the ghost will perform a chance roll based on the ''Changing favourite room'' [[difficulty]] setting:
* [[Fingerprints]] or [[Dirtty Water]] appearing,
 
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*'''None (Amateur, Intermediate):''' 0%
* [[Spirit Box]] responses, [[Footsteps|Footstep]] sounds,
 
  +
*'''Low (Professional):''' 33%
* items being moved or interacted with.
 
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*'''Medium (Nightmare):''' 66%
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*'''High (Insanity):''' 100%
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If the chance above succeeds, a second chance roll is performed on the complement of the average [[sanity]] (or insanity); for example, an average sanity of 80% has a 20% chance of succeeding. If both chances are successful, the favourite room will change to the ghost's current room.
   
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The [[Goryo]] cannot change its favourite room by itself, even with favourite room changing set to High. Using a specific [[Monkey Paw]] wish can force the Goryo to change the favourite room once.
If "Smudge the Ghost Room with [[Smudge Sticks]]" is an optional objective but after smuding the Ghost Room, this optional objective was '''''not''''' completed, then this is a good indication that the Ghost Room has been misidentified.
 
   
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==Definition of rooms==
Assuming that there are no freezing temperatures or that the freezing temperatures have at least not spread, the [[Thermometer]] may be used to determine which room is the Ghost Room because that room will '''''persistently''''' have a below average temperature. In contrast, a room that the Ghost happens to be in (but that is not the Ghost Room) will only have a below average temperature while the Ghost is in it.
 
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The investigation area will be bounded by physical barriers and one or more [[Exit Door|exit]] for all maps. The ghost can only be present within the investigation area; the ghost cannot exit or spawn outside the investigation area. Some maps also contain outdoor areas where the ghost may be present:
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*[[Maple Lodge Campsite]] and [[Camp Woodwind]]: Outdoor camping area (limited by the wooden gates)
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*[[Sunny Meadows Mental Institution]]/Restricted: Square courtyard
   
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For all other maps, only indoor areas are considered part of the investigation area; this includes hallways and corridors.
All of the following are good indications (although ''not'' guarantees) of a room being a Ghost Room:
 
* A phone repeatedly ringing in the room.
 
* The lights repeatedly being turned on or off in the room.
 
* The Ghost repeatedly manifesting in the room.
 
* Ghost Interactions or [[Ghost Event|Events]] repeatedly occuring in the room.
 
   
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Some maps have corridors or hallways which ''cannot'' be chosen as the favourite room. The ghost can still roam into these rooms, provide evidences in these rooms, interact with items in or around the room, and spawn in these rooms during hunts or manifestations, but Ghost Orbs cannot be present in these rooms, and the ghost will not teleport to these rooms after a hunt.<ref>https://discord.com/channels/435431947963990026/765596827537244200/906221726554267678</ref>
== What is and is not a Ghost Room ==
 
   
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The maps with such rooms are:
It is possible that the '''Ghost Room''' is not necessarily always in a room, but rather a hallway or corridor. The article dedicated to each map lists all Ghosts Rooms for that map; interactive maps can also [https://phasmophobia-matrix.com/ be found here.]
 
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;[[Brownstone High School]]
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*All hallways and staircases of both floors (not including Lobby)
   
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;[[Maple Lodge Campsite]]
=== Ghost rooms that are not separated by visible walls ===
 
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*Campsite A
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*Campsite B
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*North East Path
   
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;[[Prison]]
Some rooms that may seem like a single room are actually broken down into multiple rooms (with no obvious visual way to know this). For example:
 
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*Main hallway (the entire stretch connecting both prison blocks up to the metal bars segregating the hallway and the cell blocks, as well as the attached staircase)
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*Second floor corridor (the corridor connecting both staircases)
   
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;[[Sunny Meadows Mental Institution]]
* The Kitchen and Dining Room in [[Bleasedale Farmhouse]] are actually two different Ghost Rooms (despite no wall or barrier visually separating them).
 
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*All hallways and staircases of both floors (except Entrance Corridor)
* In the [[Prison]] Map,
 
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*All inaccessible rooms
** Cell Block A is broken up into 5 different rooms: A Block Hallway, A Block Bottom Left, A Block Bottom Right, A Block Top Left, and A Block Top Right. The same is true of Cell Bock B.
 
** On the Second/Top Floor, the "Infirmary" Ghost Room actually consists of the two rooms that contain medical beds.
 
* In [[Ridgeview Road House]], upon first entering the house, what appears to be one room actually consists of three different Ghost Rooms: The "Foyer", "Kitchen", and "Dining Room".
 
   
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=== Room segmentation===
=== Ghost rooms composed of multiple walled rooms ===
 
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Mechanic-wise, rooms may be segmented differently for the ghost than what is visually perceived by players. Rooms separated by walls may be merged to be considered as one room, while rooms that are not separated by walls may actually be regarded as multiple rooms. The Ouija Board's answers to the ghost's current location, as well as the location of Ghost Orbs, depend on each room's defined boundaries.
   
 
===== Rooms not separated by visible walls=====
Some Ghost Rooms actually consist of two or more (visually) different walled rooms (connected by doorways). For example:
 
 
Some rooms that seem like a single room are broken down into multiple rooms with no apparent visual barrier. For example:
   
 
*The Kitchen and Dining Room in [[Bleasdale Farmhouse]] are actually two different rooms despite no wall or barrier visually separating them.
* On the first floor of both [[Tanglewood Street House]] and [[Ridgeview Road House]], the Ghost Room called "Master Bedroom" actually consists of the room with the bed, together with the both attached Restroom and the attached Closet. Despite being separated by walls with doors, these three rooms actually form a single Ghost Room called "Master Bedroom".
 
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*The hallways on each level of [[Brownstone High School]] are divided into three separate sections: the left, front, and right.
* In [[Edgefield Street House]], the "Basement" Ghost Room consists of both the hallway and the attached storage room. Also, every upstairs bedroom together with its attached bathroom (if any) is considered to be a single Ghost Room.
 
 
*In [[10 Ridgeview Court]], upon first entering the house, what appears to be one room actually consists of three different rooms: The Foyer, Dining Room, and Living Room.
* On the first floor of [[Grafton Farmhouse]]:
 
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*In [[Maple Lodge Campsite]], the outdoor paths and tenting areas are split up into several "rooms" not including the tents themselves.
** The Ghost Room called "Master Bedroom" consists of the main room with the bed together with the attached Bathroom and also the attached Closet.
 
** The Ghost Room called "Twin Bedroom" consists of room with the twin beds together with the attached Closed.
 
** However, the "Kitchen" and its adjacent "Storage" room are two '''''different''''' Ghost Rooms: One is called "Kithen" and the other is called "Storage".
 
* In [[Brownstone High School]], each Science Class Room (i.e. Science Class Room 1, 2, 3, and 4) is a Ghost Room that consists of two rooms separated by a wall and a door.
 
   
 
===== Rooms composed of multiple walled rooms =====
In any Ghost Room that consists of two or more walled rooms, any [[Ghost Orbs]], [[Freezing Temperatures]], or other [[Evidence]], may appear in '''''any''''' of the walled rooms and the Ghost may also spawn in any of these rooms. This is is important to know, for example, in order to complete the [[Crucifix Objective]].
 
 
Some favourite rooms actually consist of two or more visually-distinct, walled rooms connected by doorways. For example:
   
  +
*Nearly all smaller bathrooms or storage rooms that are attached to a larger bedroom are considered as part of the same room as the bathroom, except for the [[Grafton Farmhouse]] storage (which is bigger than the connected bedroom).
== Finding the Ghost Room ==
 
 
* In [[42 Edgefield Road]], the "Basement" room consists of both the hallway and the attached storage room.
 
*In [[Brownstone High School]], each Science Class Room (i.e., Science Class Room 1, 2, 3, and 4) is a room that consists of two rooms separated by a wall and a door.
 
*On the Prison's second floor, the Infirmary as a room actually consists of two rooms that contain medical beds.
   
 
In any favourite room that consists of two or more walled rooms, any [[Ghost Orb]]s, [[Freezing Temperatures]], or other evidence may appear in ''any'' of the walled rooms. The ghost can spawn for hunts in any of these rooms. This is essential to know, for example, to complete the [[crucifix]] [[Objectives|objective]].
=== Ouija Board ===
 
   
 
==Tips ==
A [[Ouija Board]], if it spawned, can be used to get a direct answer of the Ghost's location or of its room by asking it a question in the "Location Category" of questions, such as:
 
 
*As the favourite room or the current location of the ghost can be a corridor, hallway, or large room, there may be difficulties for the players especially when it comes to the accurate use of [[equipment]] such as crucifixes and [[Incense]].
  +
*Rooms on small maps containing stairways (i.e, basements in most houses, the Foyer on Ridgeview, etc.) will always include said stairway when chosen as a favourite room.
   
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==See also ==
* "Where is your favorite room?"
 
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*[[Guides/Locating the ghost|Locating the ghost]]
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*[[Third-party tools#Evidence and map tools]]
   
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==References==
The answer to this question that it spells out with the planchette will be the name one of the map's Ghost Rooms. The name of the room that it gives is sometimes obvious (e.g. "Kitchen", "Foyer") but other times, the name of an unfamiliar room can be only determined by looking at an annotated online map. The possible Ghost Room names are listed in the article of each [[Maps|Map]] and they can also be found on dedicated [[Phasmophobia]] websites; for example, both static and interactive maps [https://phasmophobia-matrix.com/ listing the Ghost Rooms can be found here].
 
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{{Reflist}}
 
To ask the [[Ouija Board]] a question, turn it on and then hold down the [[Local Chat]] key (usually "V") while asking it a valid question. If nothing happens then using [[Global Chat]] (usually "B") instead of Local Chat will usually result in a reponse. On some rare occations (usually if it was turned on and used by another player), it is necessary to turn the Ouija Board off and on again to get it to work.
 
If a question fails then it is recommended to wait a few second to ask before turning it on and asking the question again because otherwise, the chance of the second question also failing is very high (which is likely a bug).
 
 
Asking the Ouija Board the (same) question
 
 
* "Where are you?"
 
 
multiple times sometimes result in different answers being given. This is because the Ghost can, and often does, move freely around the building. Because of this, the room named in the Ouija Board's response is occasionally '''''not''''' the Ghost Room but instead just the room that the Ghost happened to be in when the question was asked. However, more often than not, the room named by the Ouija Board '''''will''''' be the Ghost Room.
 
 
=== Thermometer ===
 
 
The [[Thermometer]] is useful for finding the Ghost room, especially when playing on a non-[[Professional]] [[Difficulty]]. On Professional difficulty, the Thermometer becomes useful after the [[Fuse Box]] has been turned on and the building has warmed up enough, which takes a few (typically around 3) minutes. At that point, any room with a temperature above approximately 10 degrees Celsius can be ruled out as being the Ghost Room while any room below approximately 5 degrees Celcius is a candidate for (1) being the Ghost Room, and/or (2) being a room in which the Ghost is present. This is especially true if a room is freezing, meaning below 0 degrees Celcius. However, given enough time, it is possible for [[Freezing Temperatures]] to "spill over" into adjacent rooms, at which point the Thermometer becomes less useful for identifying which of the freezing rooms is the Ghost Room.
 
 
If it is not clear which room is the Ghost Room, then repeatedly checking (over time) the Thermometer's temperature in these candidate Ghost Rooms is a useful strategy for eliminating wrong candidate rooms. This is especially true if there are no [[Freezing Temperatures]] (because Freezing Temperatures may "spill out" of the Ghost Room).
 
 
=== Sounds ===
 
 
A good strategy for finding the Ghost or its room, especially on large to medium sized [[Maps]] (like [[Asylum]], [[Prison]], and [[Brownstone High School]]) and at the start of any map when playing on [[Professional]] [[Difficulty]], is to silently walk around and carefully listen for sounds produced by the Ghost. For example:
 
* (Ghost) Footstep sounds
 
* Doors opening or closing
 
* The sound of a faucet running (i.e. [[Dirty Water]])
 
* The sound of an item hitting the floor (such as an item falling off a shelf)
 
* Electronic equipment being activated, such as:
 
** Phones ringing
 
** Car alarms or televisions being turned on
 
** Light switched being turned on/off
 
* A piano key being pressed
 
 
=== Visual clues ===
 
 
Visually noticing things that are unexpectedly out of place is also a good strategy for find the Ghost or its room. For example,
 
 
* Noticing a light in a room that is unexpectedly turned on.
 
* Noticing a door that is unexpectedly open or closed.
 
** It is a good idea to '''''always''''' either open a door all the way or else keep the door fully closed (and never something in between) because this will guarantee that any door that is only '''''partially''''' open/closed was opened by the Ghost.
 
* Noticing items that are unexpectedly on the ground, especially items that appear to have fallen off of a shelf (bottles, cans) or a table (e.g. plates, dining utensils).
 
 
=== Increasing the chance of being given a clue ===
 
 
Saying "Show us/me a sign" is thought to increase the chance of the Ghost doing something that makes a sound or produces a visual clue.
 
 
=== Ghost Orbs ===
 
 
If [[Ghost Orbs]] appear inside some room then that room '''''will be''''' the Ghost Room. However, there are currently several bugs, which [https://game-updates.info/phasmophobia are currently being worked on], in which Ghost Orbs appear outside of the Ghost Room. It's possible for Ghost Orbs to appear at the start of the game. However, sometimes Ghost Orbs will only appear after the Ghost has [[Hunt|Hunted]] once (or sometimes, twice or more), or they may only appear only after enough times has passed.
 
 
=== Spirit Box ===
 
 
Walking from room to room and asking the [[Spirit Box]] questions may help locate the Ghost or its room '''''if''''' the Ghost (1) is capable of responding to the Spirit Box (which is about half of all [[Ghost]] types), and (2) the Spirit Box is within a few meters of the Ghosts actual location when the question is asked (if the Ghost is not close enough to the Spirit Box then it '''will ''not''''' give a response). If the lights are turned on in the player's current room then the Spirit Box '''will ''not''''' give a response; the lights in the room must be turned off (although [[Flashlight]]s and [[UV Lights]] are allowed to be on). If the Ghost is an "alone Ghost" then in addition, the Ghost will not respond to the Spirit Box if multiple people are in the same room as it.
 
 
This use of the Spirit Box is actually a reasonably good strategy, especially on smaller maps. It has the added benefit that if the Ghost does give a response, then this also immediately gives [[Evidence]] for its Ghost type; if another player is nearby, then the Spirit Box can be used to determine whether or not it is an "alone Ghost". It is in general a good idea to check for Spirit Box evidence early in the game anyways because it is during this time that the risk of the Ghost starting a [[Hunt]] is (typically) low. This is more dangerous later in the game (when the average [[Sanity]] is low) becuase checking for Spirit Box evidence requires a player to walk around the Ghost Room asking the Spirit Box questions (walking around is often necessary because the Spirit Box will not work if the Ghost is too far away) while (s)he is in the dark, phsycially near the Ghost, and possibly also all alone in the Ghost Room.
 
 
One drawback of using the Spirit Box is that [[Sanity]] is slowly drained by any active (i.e. turned on) Spirit Box that a player is close to.
 
 
On rare occations, the Spirit Box will give a response only after enough time has passed or only when certain players ask the questions. It is not known if this is a bug or by design.
 
 
=== EMF Reader ===
 
 
[[EMF Reader]]s can be used to locate the Ghost or its room. '''''Any''''' [[EMF Level]] higher than 1 (meaning two or more lights being lit up) indicates that the Ghost interacted with the environment recently and is consequently nearby. However, it is possible for a Ghost to be nearby but for the EMF reader to '''''not''''' give any indication of this; that is, for the reader to always have only 1 (green) light lit up despite being near the Ghost.
 
 
=== Hunts ===
 
 
After enough time has passed, the Ghost will eventually start to hunt, at which point it will be easy to find its location and/or room.
 
 
== Trivia ==
 
 
* Reports from the community state that the ghost room can sometimes be either a corridor or hallway''.'' Depending on the size of the [[Maps|map]] this might present difficulties for the players especially when it comes to the accurate use of [[equipment]] such as [[Crucifix|crucifixes]] and [[Smudge Sticks|smudge sticks]].
 
[[Category:Evidence|evidence]]
 
 
{{Map nav}}
 
{{Map nav}}
 
[[Category:Evidence]]
 
[[Category:Map Features]]
 
[[Category:Map Features]]
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[[fr:Pièce hantée]]

Latest revision as of 17:50, 30 October 2023

A ghost room, officially referred to as the favourite room, is a specific room that the ghost will "prefer", or base specific actions upon. Those can be limited to whole rooms of a building but can also include hallways, some stairwells, enclosed areas, campsite tents, etc. Ghosts may leave their room while hunting or simply being more active due to a player's decreasing sanity, but in general, their activity will be localised to the favourite room and its immediate surroundings.

Finding the favourite room in itself is not an objective found on the Objective Board, however, it simplifies the task of identifying the type of ghost correctly and allows players to gain photo rewards more quickly. The favourite room remains the same per each game on all difficulty levels except for Professional, Nightmare, and Insanity. The favourite room plays a lesser role once the type of ghost has been identified correctly and will usually serve as a reference for player activity during hunts.

Mechanics

Favourite room

Whenever a map is loaded in, an area will be randomly selected as the favourite room. The favourite room is relevant for the following behaviour:

  • The ghost will spawn in the favourite room at the contract's start.
  • The ghost will teleport to the favourite room at the end of every hunt.
  • The ghost will roam back to the room after certain conditions are satisfied.
  • Ghost Orbs, if the ghost has the evidence, will be present in only the favourite room.
  • The Haunted Mirror will show a view of the favourite room.
  • The Hermit tarot card and the "I wish to trap the ghost" wish from the Monkey Paw will teleport the ghost to the favourite room and temporarily trap it there.

Ghost's current location/room

As an invisible entity by default, ghosts can perform roaming simply to walk around. This can include roaming to another room; this does not change the favourite room. The following behaviour relates to where the ghost actually is:

  • Ghosts will interact with objects in a certain radius around itself.
  • Ghosts always start a hunt from its current position (except for The Twins in some cases).
  • Ghosts can initiate ghost events (naturally) if the player is within a certain range of the ghost.
  • All evidence (other than Ghost Orbs) are tied to either the ghost's current location or being in the same room as the ghost.
  • Ouija Board responses always give the ghost's current room, not the favourite one.

Generally, ghosts will spend most of their time in the favourite room and will not roam far off. Still, they may move far away from their room if they have an ability that allows them to do so (the Wraith's teleport ability, the Banshee's roaming ability, and the Phantom's travel ability), or perform a ghost event on a player that is somewhat far from the ghost room (but not too far). These instances are technically not a "roaming phase, " but may roam after performing these actions.

Changing favourite rooms

Three criteria are used to determine whether the favourite room will change. Suppose the ghost performs a 'long roam' and ends up in a room that is not its current favourite. In that case, the ghost will perform a chance roll based on the Changing favourite room difficulty setting:

  • None (Amateur, Intermediate): 0%
  • Low (Professional): 33%
  • Medium (Nightmare): 66%
  • High (Insanity): 100%

If the chance above succeeds, a second chance roll is performed on the complement of the average sanity (or insanity); for example, an average sanity of 80% has a 20% chance of succeeding. If both chances are successful, the favourite room will change to the ghost's current room.

The Goryo cannot change its favourite room by itself, even with favourite room changing set to High. Using a specific Monkey Paw wish can force the Goryo to change the favourite room once.

Definition of rooms

The investigation area will be bounded by physical barriers and one or more exit for all maps. The ghost can only be present within the investigation area; the ghost cannot exit or spawn outside the investigation area. Some maps also contain outdoor areas where the ghost may be present:

For all other maps, only indoor areas are considered part of the investigation area; this includes hallways and corridors.

Some maps have corridors or hallways which cannot be chosen as the favourite room. The ghost can still roam into these rooms, provide evidences in these rooms, interact with items in or around the room, and spawn in these rooms during hunts or manifestations, but Ghost Orbs cannot be present in these rooms, and the ghost will not teleport to these rooms after a hunt.[1]

The maps with such rooms are:

Brownstone High School
  • All hallways and staircases of both floors (not including Lobby)
Maple Lodge Campsite
  • Campsite A
  • Campsite B
  • North East Path
Prison
  • Main hallway (the entire stretch connecting both prison blocks up to the metal bars segregating the hallway and the cell blocks, as well as the attached staircase)
  • Second floor corridor (the corridor connecting both staircases)
Sunny Meadows Mental Institution
  • All hallways and staircases of both floors (except Entrance Corridor)
  • All inaccessible rooms

Room segmentation

Mechanic-wise, rooms may be segmented differently for the ghost than what is visually perceived by players. Rooms separated by walls may be merged to be considered as one room, while rooms that are not separated by walls may actually be regarded as multiple rooms. The Ouija Board's answers to the ghost's current location, as well as the location of Ghost Orbs, depend on each room's defined boundaries.

Rooms not separated by visible walls

Some rooms that seem like a single room are broken down into multiple rooms with no apparent visual barrier. For example:

  • The Kitchen and Dining Room in Bleasdale Farmhouse are actually two different rooms despite no wall or barrier visually separating them.
  • The hallways on each level of Brownstone High School are divided into three separate sections: the left, front, and right.
  • In 10 Ridgeview Court, upon first entering the house, what appears to be one room actually consists of three different rooms: The Foyer, Dining Room, and Living Room.
  • In Maple Lodge Campsite, the outdoor paths and tenting areas are split up into several "rooms" not including the tents themselves.
Rooms composed of multiple walled rooms

Some favourite rooms actually consist of two or more visually-distinct, walled rooms connected by doorways. For example:

  • Nearly all smaller bathrooms or storage rooms that are attached to a larger bedroom are considered as part of the same room as the bathroom, except for the Grafton Farmhouse storage (which is bigger than the connected bedroom).
  • In 42 Edgefield Road, the "Basement" room consists of both the hallway and the attached storage room.
  • In Brownstone High School, each Science Class Room (i.e., Science Class Room 1, 2, 3, and 4) is a room that consists of two rooms separated by a wall and a door.
  • On the Prison's second floor, the Infirmary as a room actually consists of two rooms that contain medical beds.

In any favourite room that consists of two or more walled rooms, any Ghost Orbs, Freezing Temperatures, or other evidence may appear in any of the walled rooms. The ghost can spawn for hunts in any of these rooms. This is essential to know, for example, to complete the crucifix objective.

Tips

  • As the favourite room or the current location of the ghost can be a corridor, hallway, or large room, there may be difficulties for the players especially when it comes to the accurate use of equipment such as crucifixes and Incense.
  • Rooms on small maps containing stairways (i.e, basements in most houses, the Foyer on Ridgeview, etc.) will always include said stairway when chosen as a favourite room.

See also

References

Map Features
Car AlarmDoorExit DoorFuse BoxGhost RoomKeyPotatoPropSinkVan