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This outdoor retreat was evacuated due to some campfire stories coming to life.

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Maple Lodge Campsite is a map in Phasmophobia. It is the game's second medium map, and the first predominantly outdoors location. The map is a spacious campsite with multiple tents divided into two distinct campgrounds, as well as a restroom building, staff-only storage area, reception building, and a two-story cabin next to a lake.

Its organic layout creates a stark contrast to the geometric and more familiar mechanics of the "traditional" indoors maps. Even more experienced players might find themselves lost and confused, as otherwise simple things such as finding the ghost room or locating fingerprints might not be as intuitive, and require more proactive search. However, the significant amount of segmented forking paths leads to plenty of different routes for getting to different parts of the map, which a cunning investigator can leverage to evade an aggressive ghost.

Additionally, being mainly outdoors, weather plays a major factor during investigations on Maple Lodge. The temperature outside the cabin and reception building cannot be raised even by turning on the power; heavy rain will prevent the usage of candles and other open flames; while strong winds might hinder the hearing of sound cues such as items being thrown or the ghost's vocalizations while it is hunting.

Structure[]

Maple Lodge Campsite - Floorplan

Layout tips[]

  • The key to the cabin can be found under the mat near its door.
  • The cabin's front doors cannot be unlocked during a hunt. However, once unlocked, these doors will never lock again, as opposed to exit doors.
  • The following areas cannot be chosen as a Ghost Room:
    • Campsite A
    • Campsite B
    • North East Path
  • Campsite A & B have no main room lights, so firelights are the only option to reduce sanity drain when in these rooms.

Key hiding spots and strategies[]

There are 15 "sanctioned" hiding spots on Maple Lodge Campsite:

  • Entrance, behind dividers near door to Staff Storage Area
  • Staff Storage Area, behind boxes on the left of Storage Tent 2
  • Staff Storage Area, chemical toilet near Storage Tent 2
  • North East Path, behind a tarp and boxes
  • Picnic Area, behind multiple dividers near a boat
  • Cabin Bedroom, in the small gap where the staircase is
  • Campsite A, three small tents
  • Campsite A, behind dividers next to the small tents (only if there are two of them)
  • Campsite A, behind the Games Tent (only if there are no garbage cans blocking the path)
  • Campsite B, four small tents, two near Black Tent, one next to White Tent and another one between Blue Tent and Yellow Tent

Depending on the difficulty, some of these hiding spots may be blocked by the presence of bulky items or their concealing elements removed:

  • Amateur: None
  • Intermediate: 4
  • Professional: 7
  • Nightmare/Insanity: 11
  • 3-player game: +1 available hiding spot
  • 4-player game: +2 available hiding spots

Additional hiding spots on multiplayer is overridden when "Number of hiding places" is set to None

  • There are a few places to loop the ghost during a hunt such as the picnic tables or around a large portion of the map going across Reception Building, Campsite B, and Staff Storage Area.
  • The toilet stalls inside the restroom buildings serve as a decent hiding spot, as the ghost will rarely wander into the stall themselves unless the player attracts its attention. Keep the door of your cubicle held shut in case the ghost happens to wander in and attempt to open it, which would allow for it to spot you if it happens to see you in its peripheral vision while it is moving through that side of the restrooms.
  • Unlike regular doors, the tent flaps will not block line of sight with the ghost if they are not fully closed, even if the player holds them up so it completely hides their model.
  • The entrance gate produces a distinctive sound when compared to most other entrance doors when closed, which can be heard from most outdoors areas of the map. Hearing them shut with no one near them can provide a critical early warning of a hunt.
  • The ghost can't see players on the cabin's balcony from the Picnic Area, even when they are not crouched.[1]
  • The ghost also can't see players that are far enough on the pier if it is on the cabin porch or in the section behind the cabin. This happens due to an invisible wall on the pier that begins after the first pole. If a player hides behind the chair at the far end of the pier, this serves as a decent hiding spot, as the chair breaks line of sight and the ghost needs to roam all the way down to the far end of the pier to see a player there.[2]

General tips[]

  • The campfires can be lit using a firelight or igniter, unless the weather is heavy rain.
  • When lit, the campfires will raise the temperature of the area around it.
  • In addition to existing "common" surfaces, fingerprints can also appear on the following items and surfaces:
    • Interior edges around tent door flaps
    • On tent windows
    • At the base of lanterns
    • On the string light poles and their switches
    • On picnic benches
    • On small tents
    • On the log seating
Examples of fingerprints

Bone locations[]

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples

Cursed possession locations[]

Generator locations[]

  • The fuse box (generator) has 5 possible spawn locations:
    • Next to the Male Toilets
    • Behind the Reception Building
    • In the Staff Storage Area
    • At the beginning of the North East Path
    • Next to the stairs leading to the Cabin

Easter eggs[]

There are a few hidden Easter Eggs which can be found on the map:

  • Jason Voorhees Mask - Walking out to the edge of the pier will make a mask of Jason Voorhees float to the surface.
  • Slenderman - Slenderman has a one-third chance per game to spawn on the outskirts of the map. He can be seen near the truck, behind the Twig Doll easter egg in Campsite A, behind the small purple tent in Campsite B, near the Tarot Cards location in Picnic Area, or floating above water behind the cabin.
  • Blair Witch Twig Doll - At the fence by the Campfire A, a Twig Doll is hanging, which is a reference to the Blair Witch Project stick figures.
  • Corpse - A dead body can be found under the cabin.
  • The Ring - When either the television in the cabin or the fuse box is turned on and later turned off, there is a chance for a phone also in the cabin to ring.
  • Lighthouse - Standing on the pier (same area near the Jason Voorhees Mask) if one looks to the left side of the lake above the tree line there is a lighthouse in the distance. This was added in the 0.6.0 update.

Gallery[]

Trivia[]

  • The map's name 'Maple' came from developer cjdxn's cat's name called 'Mayple'.
  • Maple Lodge Campsite is the only one of the 5 non-small maps that doesn't have any "poorly-lit" rooms (which drain sanity at 80% of the normal rate). It does have two rooms (Campfire A & B) without lights, though.

History[]

Early Access
0.4.0 Added the Maple Lodge Campsite map.
0.4.1.0 A new path has been created from the entrance to the campfire area.
0.6.2.0 The campfire now raises the temperature of the area around it when lit.
0.9.1.0 Complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance.

References[]

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