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The parabolic microphone, sometimes referred to as a paramic, is a piece of equipment in Phasmophobia. It can detect sound through walls and at a great distance. It serves as a portable version of the sound sensor. Although generally disregarded for smaller maps, it may come in handy on larger ones (such as Brownstone High School and Sunny Meadows Mental Institution) for locating the ghost.

Mechanics[]

The parabolic microphone allows the player to hear an idle ghost's paranormal sounds (voices, growls, etc.) and footsteps. The parabolic microphone must be inside the building to detect sounds. When activated, the player will distinctively hear the sounds produced in front of the microphone, whether they are made by the ghost, another player, active equipment, or ambient noises, while all other sounds will be muffled.

The parabolic microphone will only detect sounds on the same floor.

Inaudible sounds[]

An idle ghost's paranormal sounds and footsteps are normally inaudible. Those sounds become audible to a player using a parabolic microphone. Paranormal sounds can only be heard when aiming directly at the ghost.

  • Mylings make paranormal sounds more often than other ghosts.
  • Banshees have a certain chance of using a unique paranormal sound.
  • Moroi will curse players that hear their whispers, resulting in an increased passive sanity drain.

Tier I[]

The Tier I Parabolic Microphone has a range of 20 metres forward.

Tier II[]

The Tier II Parabolic Microphone has a range of 30 metres forward and has an additional screen which will display three sets of numbers:

  • The largest number display (000.0) measures the total sum of sound detected from all sources.
  • The Min and Peak values display the quietest and loudest individual sound levels picked up, respectively.
    • For example, if a 16 dB sound, a 17 dB sound, and a 19 dB sound are picked up, Min will display 16 dB and Peak will display 19 dB, with the total sound level being 52 dB.

During a hunt, the display will rapidly flash random numbers.

Tier III[]

The Tier III Parabolic Microphone is similar to the Tier II Parabolic Microphone but it additionally includes a sonar function, allowing its screen to display the position, and the volume of each individual sound.

Tips[]

  • The player should remain aware of other noise disturbances, such as doors being opened or closed by players. Coordinate with others and communicate to know whether a sound might have originated from a player or the ghost.

Objectives[]

Objective Actual requirements
Detect a paranormal sound with a Parabolic Microphone Detect the ghost's whispers, the ghost's footsteps not caused by salt, or the Banshee's scream

History[]

Early Access Alpha
15 August 2020
(Part 2)
Added parabolic microphone.
16 August 2020
(Part 2)
The parabolic microphone now detects door sounds.
24 August 2020
(Part 4)
Reduced the cost from $60 to $50.
Early Access (Steam)
7 March 2021 Increased the parabolic microphone's range and width from 8 to 30 metres and 2 to 6 metres, respectively.
The parabolic microphone no longer detects most sounds that are exclusive to player actions.
The parabolic microphone can now detect sounds made up to 3 seconds ago instead of 2 seconds.
0.3.0 Changed the parabolic microphone model.
The parabolic microphone is now required to detect the ghost's footsteps.
The parabolic microphone can now detect paranormal sounds from the ghost.
0.6.0 Increased the value refresh rate from 2 seconds to 1 second.
Players talking or using the walkie-talkie (global chat) are no longer picked up.
0.9.0 Using a Parabolic microphone, all sounds forward within range will now be clearly heard, while all other sounds will be muffled
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