Phasmophobia Wiki

A young family recently moved into this long-dormant lighthouse, but it was already home to something else.

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Point Hope is a medium map in Phasmophobia. It is a ten-story lighthouse, totaling sixteen rooms. It has a cramped, narrow, linear environment, with spiral staircases and circular rooms, providing a unique challenge to investigators, as sole avenues of escape can be cut off by a wandering Ghost.

Structure[]

Point Hope consists of an extended ground floor underneath an additional nine, roughly evenly-sized rooms that each count as a separate floor. It has two bathrooms, one smaller one on the first floor and a much larger one that dominates the fifth floor, and two bedrooms, a master bedroom on the sixth floor and a child's bedroom directly above on the seventh floor. The top floor opens out to a balcony that overlooks the surrounding environment.

Layout tips[]

  • Point Hope is defined by its very linear structure: there is only ever one route to getting to a different area of the map.
  • The circular Balcony on the top floor has two doors that lead out to it, but the door that has a view of the sea below has a much shorter path to the stairwell that heads back down to Lantern Room Bottom.
  • These rooms cannot be chosen as the favourite room:
    • Bathroom Hallway
    • Master Bedroom Hallway
    • Child Bedroom Hallway
    • Balcony
  • The following rooms don't have any lights and hence don't prevent passive sanity drain:
    • Lantern Room Top
    • Balcony

Key hiding spots and strategies[]

There are 11 "sanctioned" hiding spots on Point Hope:

  • Entry Bathroom, in the shower
  • Entry Hallway, closet near the exit door
  • Living Room, small lighthouse tent
  • Living Room, closet near the living room entrance
  • Living Room, behind the opened crate below the stairs
  • Kitchen, behind the cardboard next to the washer
  • Dining Room, behind the boxes below the stairs
  • Master Bedroom, behind the room divider
  • Child Bedroom, cupboard
  • Maintenance Room, lockers
  • Lantern Room Bottom, behind the boxes near the stairs

Depending on the difficulty, some of these hiding spots may be blocked by the presence of bulky items, be sealed behind locked doors, or have their concealing elements removed:

  • Amateur: None
  • Intermediate: 3
  • Professional: 4
  • Nightmare/Insanity: 6
  • 3-player game: +1 available hiding spot
  • 4-player game: +2 available hiding spots

Additional hiding spots on multiplayer is overridden when "Number of hiding places" is set to None

Bone locations[]

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples

Cursed possession locations[]

Fuse box locations[]

There are four locations where the Fuse Box can spawn. These are encountered along the path ascending/descending Point Hope's height:

  • In the Living Room, opposite the closet hiding spot in the entrance hall. The hallway door may obscure it if it is opened all the way.
  • In the Kitchen, between the window and the stairs to the next floor.
  • In the Games Room, to the side of the window at the end of the stairwell from the Dining Room.
  • In the Master Bedroom Hallway, next to the hall light switch.

Tips[]

  • A single match in a box can be found in the Games Room on the fireplace. While usually irrelevant, it is useful to know where it is in case the player makes a mistake such as bringing in Incense or a Firelight without taking an Igniter.
  • Due to its linear layout, it can take extremely long to get from the entrance to a higher floor room such as the Lantern Room Top; coupled with a relatively fast sanity drain and a lower maximum number of lights that can be turned on due to its medium classification, this map can be deceptively difficult if the ghost selects a higher floor as its favourite room.
    • Extensive use of Firelights, and keeping on the hallway lights of floors on the way to points of interest such as the Ghost Room and Fuse Box (or, in the case of a ghost located towards the top of the building, about six or seven, in order to leave margin for a light source to be turned on, either accidentally by a player or by the ghost, without tripping the breaker), is strongly advised to help preserve sanity.
  • During a hunt, moving between floors can be very dangerous, especially if the location of the ghost room isn't known, both due to the map's linear structure and because the ghost's vocalizations will be muffled when it's on different floors. It is best to make note of which floors have available hiding spots, and which ones can be moved to without having to pass through where the ghost is likely to be on the way there. However, due to the lack of sight lines up and down the stairwells, escaping the ghost during a chase is quite feasible, as line-of-sight can be quickly broken simply by heading up or down a flight of stairs.
  • Some floors feature a large, solid pillar at the centre of them, which can be circled around and used to loop the ghost. These are best used to regenerate stamina and break line-of-sight to facilitate running up or down stairs.
  • While the first floor has by far the highest density of hiding spots among all floors on the map (just under half of the map's hiding spots are located either in the living room or the entrance rooms), hiding on that floor can be risky, especially if the ghost is also on the ground floor. Likely due to a bug, ghosts can and will enter the hiding spots unprovoked (both during and outside of hunts) - it is advised for players to have Incense ready if the ghost is roaming around a lot nearby.

Easter Egg: Ferryman of the Drowned[]

Point Hope contains an easter egg that gives the "Ferryman of the Drowned" ID Card after leaving through the truck when triggered.

In order to trigger the easter egg, the player will need at least one working UV light ready and complete the following steps on any difficulty:

  1. First, the player needs to throw three different balls in the pool table in the Games Room in any of the holes in a certain order indicated by the coloured paintings near the stairs. The order is the following: green ball, blue ball, and orange ball (found next to the dark red one). After the balls have been holed in, the key to the lantern cabinet will drop at the ball exit.
  2. The lantern cabinet in Lantern Room Bottom can now be unlocked. However, a cogwheel is missing inside. The latter can be found in the Maintenance Room which is the room below and the player can find it leaning against a shelf to the right of the lockers. The player needs to pick it up and place it into the cabinet.
  3. Once the cogwheel has been inserted, the lighthouse's lantern will now blink periodically instead of having a continuous lighting. The player now needs to ring the large bell next to the entrance three times which will make a fire-like noise in the distance of the map.
  4. The player must now head back to the very top of the lighthouse, go to the balcony, and look towards the island where a cave entrance with the letters "UV" will be visible with a bright fire.
  5. Finally, the player will have to shine the UV light against the large lantern until the lantern's light turns purple.

Only one player in a game has to complete this as everyone in the lobby will receive the reward, regardless of who actually completed it.

Trivia[]

  • This map has been teased throughout the development of the game. Many hints included newspapers in the truck referencing to three keepers who disappeared, a lighthouse being added to Maple Lodge Campsite in 0.6.0, Runes added in 0.8.1.0 teasing the name "Point Hope" when deciphered, and a map added in 0.9.1.0 on the wall in Maple Lodge Campsite's reception building designating the lighthouse as being the "Point Hope Lighthouse". The map was unintentionally confirmed on the 10th of December 2023, when the weekly task "Complete Objectives on [Map Name]" required it to be done on Point Hope. On the 3rd of January 2024, a development preview was released, officially revealing Point Hope as well as providing two screenshots of the interior.[1]
  • Two Blåhaj plushies can be found in the Child Bedroom.
  • From left to right, the maritime signal flags in the Child Bedroom spell out "GET OUT".
  • The commemorative plaque at the front door states that the lighthouse was constructed in the "Province of Massachusetts"[2] in 1802, making Point Hope the first map to be connected to a tangible, real-world location.

History[]

Early Access
0.10.0 Added Point Hope.
0.10.1.0 The lantern room has been split into different ghost rooms to avoid confusion and fix sensor placement:
  • Lantern room top
  • Lantern room bottom
The fuse box on Point Hope will now only spawn in the entry house, kitchen, games room, and master bedroom floors.
0.12.0.1 Point Hope is now classed as a medium map.

References[]

  1. https://store.steampowered.com/news/app/739630/view/3883856311504002774
  2. The correct official name for the state is the "Commonwealth of Massachusetts".