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A Revenant is a violent ghost that will attack indiscriminately. Their speed can be deceiving, as they are slow while dormant; however, as soon as they hunt they can move incredibly fast.

The Journal

The Revenant is a type of ghost in Phasmophobia. It is infamous and widely regarded as among the most dangerous ghosts in the game, due its ability to rapidly catch up to players during a hunt.

Behaviour[]

Hunt[]

Revenants have very noticeable speed change between roaming and chasing modes. When a Revenant is roaming, it will move at 1 m/s. However, as soon as it detects a player (either visually or through speech/electronics), it will begin to move at 3 m/s (nearly twice the base speed of most other ghosts) and sustains this speed until it reaches the spot where it last detected a player. If and when reverting to roaming mode, the Revenant's speed will slowly decrease over ~2.7 seconds (deceleration rate of 0.75 m/s²) back to its initial value of 1 m/s.

Contrary to most other ghosts, the Revenant will not speed up with continuous line-of-sight.

Evidence[]

Strengths and weaknesses[]

These are the strengths and weaknesses as listed in the journal:

Strength: A Revenant will travel at a significantly faster speed when hunting their prey.

Weakness: Hiding from the Revenant will cause it to move very slowly.

Strategy[]

Due to the Revenant's power, it is critical to hide as soon as possible and the player must exercise extreme caution as to not give away their position during a hunt. A player will not be able to outrun a Revenant for long before it catches up to them. If you are caught running from a Revenant, items such as tier III Salt or Incense can slow it/ward it off for a few seconds, giving you enough time to create some distance between you and the ghost to hide from it. Tier III Sanity Medication is also a possibility, with the infinite sprint allowing you to match the Revenant's speed for 10 seconds to potentially run to safety.

Identification[]

While hiding, listen for the ghost's footsteps; if the footsteps are relatively few and far between while the ghost is nearby, then it is most likely a Revenant. Alternatively, if the player already has some sort of escape plan ready, simply letting the ghost detect the player and seeing if it gets a sudden, extremely significant speed boost is a simple way to figure out if it's a Revenant or not - just be mindful of confusing it for a Jinn, which will also speed up suddenly when it sees a player (though a Jinn and Revenant should be easy to distinguish from their roaming speeds).

Trivia[]

  • The word "Revenant" comes from French, originally formed from the verb revenir ("to return").
  • According to folklore, a Revenant is a corpse that has been revived from the dead to haunt the living. They originate across many regions and religions, including Old Irish Celtic and Norse mythology.
  • Many use the term "Revenant" interchangeably for "ghost" or "undead".[1]
  • The Revenant is widely regarded as one of the most dangerous ghosts in the game, quite apart from its behaviour before 0.8.0 where it would only speed up when having a player in line-of-sight making them extremely easy to escape from by breaking line-of-sight, rather than speeding up to the player's last known location as well.

History[]

Early Access Alpha
7 March 2020 Added Revenant.
13 March 2020 Revenant now requires Fingerprints instead of Bug as one of its evidences.
Early Access
0.3.0 Prior to 0.3.0, the evidence was EMF Level 5, Fingerprints, and Ghost Writing.
0.8.0 Revenants now gain speed boost simply by detecting a player.
Revenants now sustain their chasing speed until they reach the last known player location.
Speed will now decrease at a rate of 0.75 m/s² after losing player instead of instantly.

References[]

Ghosts
BansheeDemonDeogenGoryoHantuJinnMareMoroiMylingObakeOniOnryoPhantomPoltergeistRaijuRevenantShadeSpiritThayeThe MimicThe TwinsWraithYokaiYurei
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