Phasmophobia Wiki

Some cards we found, they do crazy stuff.

Objective Board

Tarot cards are a cursed possession that can trigger various randomly chosen effects on both the player or the ghost.

Mechanics[]

Drawing a Death card initiates a cursed hunt.

Drawing a Death card initiates a cursed hunt.

As a cursed possession, tarot cards have a 1 in 7 chance per contract of being chosen as the cursed possession to spawn on a default difficulty (except Insanity), with one specific spawn location per map.

Tarot cards can be picked up with an empty hand and one card can be drawn at a time. Tarot cards can only be drawn while inside the investigation area.

Each Tarot cards deck contains 10 randomly generated cards. There are 10 possible card types the player can draw, each having a unique effect on either the player or the ghost. After being used, each card will burn up and vanish in a uniquely-colored flame. Each card type has a different, independent chance of being drawn, so some card types can be drawn multiple times or not at all in a single deck.

Once all ten cards have been used, no more will be given to the player for that contract. When the deck is used up, all future hunts will also be extended by 20 seconds, even if no Death card was drawn prior.[note 1]

Cards List[]

Card Title Effect Burn Color Draw Chance
!TheTower The Tower Doubles all potential ghost activity for 20 seconds. Blue 20%
!WheelOfFortune The Wheel of Fortune If the card burns green, the player gains 25% sanity. If the card burns red, the player loses 25% sanity. Green (sanity gain)
Red (sanity loss)
20%
!TheFool The Fool Selects another random card to mimic with the same chance for each, before turning into The Fool as it burns. No effect is applied when drawing this card. Light Purple 17%, 100% during hunts
!TheDevil The Devil Triggers a Ghost Event towards the nearest player to the ghost. Pink 10%
!Death Death Triggers a cursed hunt. Purple 10%
!TheHermit The Hermit Forces the ghost to walk to its favorite room and prevents it from roaming out for 1 minute. This does not prevent hunts or ghost events from initiating while the ghost is trapped. Cyan 10%
!TheSun The Sun Sets the player's sanity to 100%. Yellow 5%
!TheMoon The Moon Sets the player's sanity to 0%. White 5%
!HighPriestess The High Priestess Revives a random dead player where they died. If no one is currently dead, it will revive the next player who dies. This card doesn't stack if pulled more than once. Light Yellow 2%
!HangedMan The Hanged Man Instantly kills the player.
It is impossible to draw the real version of this card if the 'Friendly Ghost' custom difficulty option is turned on. Only The Fool version can be drawn.
N/A 1%

Tips[]

  • The player should not draw a card during a hunt, since all cards drawn during one have a 100% chance to be The Fool, essentially wasting the card.
  • Though tarot cards cannot be drawn outside of the investigation area, this can be bypassed by drawing a card and walking outside of an exit door during the card-pulling animation. Cards will still take effect.
    • While using this method, as long as no players are inside: drawing The Devil will do nothing, and drawing Death will not trigger a hunt but will still extend the duration of later hunts.
  • Players should take a photo of the cards before using them, as once all of the cards are drawn, the deck will no longer be an item and no photo can be taken.
  • Trying to take a ghost photo after drawing The Devil can sometimes be tricky, since the card's burning animation needs to be completed before the player can drop the deck, so multiplayer coordination is a good solution to this.
    • This is more easily done if the ghost decides to perform a singing ghost event and doesn't spawn too close to the targeted player, as singing ghost events usually last around 10 - 15 seconds.

Trivia[]

  • On Steam, the Tarot Cards designs are also used for the game's Trading Cards, which can be purchased and sold on the Community Market.
  • Tarot Cards are the only cursed possession that is not guaranteed to cause a cursed hunt, as it is possible for the entire deck to not contain a single Death (roughly 34.9% chance); this can prove to be detrimental if the player wants to cause a hunt to aid in completing objectives and/or identifying the ghost.
  • Though extremely unlikely (1/10,000,000,000 decks), it is theoretically possible to draw Death 10 times in a row, making Tarot Cards the cursed possession that can cause the most cursed hunts, up to 10 cursed hunts if the player is extraordinarily (un)lucky.

Gallery[]

History[]

Early Access
0.5.0 Added tarot cards.
0.5.2.0 The Tower now affects D.O.T.S projectors, ghost writing books, and doors.
The High Priestess now revives the next player to die if no player is currently dead.
0.8.1.0 The Tower now doubles all ghost activity for the next 20 seconds, instead of forcing an interaction to occur.

Notes[]

  1. This is very likely a bug.