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These ghosts have been reported to mimic each other's actions. They alternate their attacks to confuse their prey.

The Journal[src]

The Twins is one of twenty types of ghosts in Phasmophobia. They are known for existing as a ”pair“, with both Twins able to interact with the environment and start hunts independent of each other.

Behaviour

When The Twins are not hunting, they can move separately and interact with the environment on their own, or at the same time. There is one "main" Twin, which primarily remains within the Ghost Room.[verify] This Twin creates Freezing Temperatures, can respond to Spirit Box prompts, and can leave EMF Level 5 interactions. The other Twin wanders around the map, interacting with the environment. This wandering Twin cannot set off motion sensors, and cannot respond to the Spirit Box nor spread Freezing Temperatures, but its interactions are suspected to give off EMF Level 5.[1]

When the ghost attempts to initiate a hunt, there is a 50% chance for it to begin at the "main" Twin, and a 50% chance for it to begin at the Twin that last interacted with the environment. When this happens, the Twin which initiated the Hunt will follow standard hunting rules like most other ghost types. Both Twins cannot hunt at the same time, and will follow the standard grace period between hunts.

When using a crucifix in an attempt to prevent hunts, regardless of what Twin tries to hunt, the crucifix will check for the Main Twin, even if the hunt is trying to start from far away.

Each Twin has a different moving speed during hunts. The "main" Twin will move 10% slower than the normal ghost speed while the "decoy" Twin will move 10% faster. Noticing a sudden change in speed from one hunt to another might indicate that the player is dealing with Twins.

Evidence

Journal quote

Strength: Either Twin can be angered and initiate an attack on their prey.

Weakness: The Twins will often interact with the environment at the same time.

Strategies

The Twin's primary strength is their ability to misdirect: the wandering Twin can very easily conjure red herring interactions at parts of the map far from the main Twin that grants evidence, misleading hunters and delaying their efforts to gather evidence. However, the wandering Twin's inability to give evidence past EMF Level 5 can also be used against it: using a thermometer and noting a lack of Freezing Temperatures (or, at the very least, notable temperature drops) where ghost activity is noted, or failing to receive Spirit Box responses in rooms near where interactions occurred, are strong signs of the antics of a wandering Twin causing trouble.

Due to The Twins having two choices in regards to angles of attack for any given hunt, it is recommended to bring Smudge Sticks once nearing hunt sanity thresholds, as the wandering Twin may approach directly from planned escape routes, requiring for it to be stunned for survival. It's worth noting that whenever you discover where the main Twin is, Crucifixes should be focused on them, as the Main Twin is used to check for hunts.

History

Early Access (Steam)
0.4.0 Added The Twins as a ghost type.

References

Ghosts
BansheeDemonGoryoHantuJinnMareMylingObakeOniOnryoPhantomPoltergeistRaijuRevenantShadeSpiritThe TwinsWraithYokaiYurei
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