„Each time you start a contract, the location will have different weather, adding new layers of gameplay and making each contract feel unique. Change in temperature will make finding the ghost's location more difficult, rain or wind will impair your hearing, and a thick fog will reduce visibility. ”
Weather is a mechanic intended to enhance gameplay and affect temperatures within the map.
Mechanics[]
There are currently eight types of weather. Seven among which one will be randomly chosen per game with equal chance, and an additional eighth type that has a rare chance to replace the chosen weather. Depending on what weather type is present, players may experience auditory and visual obstructions.
Weather is grouped into four groups of temperatures. From warmest to coldest:
- Sunrise
- Clear, Fog, Blood Moon
- Light Rain, Heavy Rain, Windy
- Snow
This can affect how the player finds the ghost; warmer weather means that the average room temperature where the ghost is will be slightly higher than in colder weather.
The effects of weather are suppressed while indoors: noise disruption (save for the occasional roar of thunder) is quieted, and the visual effects of fog and precipitation do not make their way inside. However, weather can play a major part in Camp Woodwind and Maple Lodge Campsite, precisely as these maps are mainly played outside.
Sunrise[]
The sun is rising on the horizon (it does not actually move), casting golden rays onto the map, which may improve illumination in certain areas. The deep blue sky is untainted by clouds.
Illumination: High
Vision: High
Noise disruption: Low
Temperature: 16°C (60.8°F)
Clear[]
The "standard" weather type, and adds no additional features to gameplay. Surroundings are quite dim, and the sky is almost pitch black.
Illumination: Poor
Vision: High
Noise disruption: Low
Temperature: 13°C (55.4°F)
Fog[]
The map is covered in a thick mist, obscuring visibility. The fog dissipates inside buildings, but outdoor fog can be a hindrance to seeing with night vision outdoors through a video feed.
Illumination: Modest
Vision: Poor
Noise disruption: Low
Temperature: 13°C (55.4°F)
Blood Moon[]
This weather provides a red sky and a light rain. The ghost becomes 15% faster during hunts, the passive sanity drain rate is increased by 100%, and the contract payout is increased by 10%.
Illumination: Modest
Vision: High
Noise disruption: Medium
Temperature: 13°C (55.4°F)
Light Rain[]
This weather type adds a modest rainfall, which generates some extra noise. Flames are not affected by the rain.
Illumination: Modest
Vision: High
Noise disruption: Medium
Temperature: 8°C (46.4°F)
Heavy Rain[]
The rainfall and thunder causes loud noise, and the map is shrouded by darkness.
Non-tier III Igniters and Firelights cannot be lit in the rain. When an igniter or firelight affected by the rain is lit inside and brought outside, it will be extinguished immediately.
Players cannot light the Campfire in Maple Lodge Campsite or Camp Woodwind with this weather. The objective 'Get the Ghost to blow out a Candle' can be difficult on these maps if the favourite room is outside and tier III firelights are not available.
Illumination: Poor
Vision: Modest
Noise disruption: High
Temperature: 8°C (46.4°F)
Windy[]
This weather type makes surrounding trees emit loud noise. The wind makes leaves rustle, making it a fairly loud weather type. Clouds overhead drift by quickly, but other than these, this weather type would appear similar to Clear.
Illumination: Poor
Vision: High
Noise disruption: Medium
Temperature: 8°C (46.4°F)
Snow[]
Frequent snowflakes will fall from the sky, though snow will not accumulate on the ground. A light mist lingers around the map. The low ambient temperature will cause for freezing breath to appear all throughout the map, potentially masking one of the main tells of the Ghost Room.
Illumination: Modest
Vision: Modest
Noise Disruption: Low
Temperature: 5°C (41°F)
Related difficulty settings[]
- Weather: Set the weather in the location
History[]
Early Access Alpha | |
---|---|
2 February 2020 | Jinns can no longer manipulate the weather. |
? | Weather is now limited to rain on Tanglewood Street House. |
Early Access | |
0.4.0 | Added 6 types of weather. |
Tanglewood Street House is no longer always raining. | |
0.4.1.0 | Updated the visuals for Heavy Rain. |
0.5.1.0 | Temporarily removed Fog weather. |
0.8.0 | Readded Fog weather. |
Added Sunrise weather. | |
0.11.0 | Added Blood Moon weather. |